AccuRender nXt

advanced rendering for AutoCAD

So we got this new fancy 4k 60" tv in our office to show presentations on. What size do i need to start rendering out to take advantage of the screen quality?5600x3600 is a big image that takes a lot of time! Any suggestions?

Views: 76

Reply to This

Replies to This Discussion

I would try 2800 x 1800-- either upsample in PhotoShop or just let your display software zoom it.  It won't take full advantage of the display but should be pretty nice.

I have a few at 3000x2000. They take forever! Still get pixilated. Might be a video driver thing i am starting to think... might not be strong enough to handle that much resolution. I don't know enough about 4k to truly know the fix but wanted to start with rendering so it isn't my fault.

These are 6 megapixel images-- they will take a long time.

Try displaying some hi-res images from your phone or camera to see if it's a video driver problem.

Could be many other things.  Can't tell without seeing examples. 

RSS

Search

Translate

Latest Activity

Peter Milner commented on Chris Fox's photo
Thumbnail

Senior Living Rear

"Hi Chris, The modelling, lighting and rendering are very good on these three images. However, I feel they are let down slightly by the "Photoshopped" plants, cars and people. I think it's mainly to do with the shadow direction and…"
Oct 26
Chris Fox posted photos
Oct 22
Roy Hirshkowitz replied to Peter Milner's discussion Frosted glass
"Not yet.  It's not quite like that-- where you can offload certain portions.  It's more like an all or nothing proposition."
Oct 12
George Ioannidis replied to Peter Milner's discussion Frosted glass
"Thank you Roy. The more physical based effects nXt has, the more realistic pictures it will compute. All of those need a lot of computing power under (or on top of) our desks though. Are you doing any move to engage GPUs on rendering process in nXt?…"
Oct 11
Roy Hirshkowitz replied to Peter Milner's discussion Frosted glass
"Most are using nVidia's stuff for denoising-- it's pretty impressive. They are reflective caustics which you get automatically in the new engine-- yes, I think they come from sunlight striking the chair bases.  They should be pretty…"
Oct 11
George Ioannidis replied to Peter Milner's discussion Frosted glass
"Nice! Many path renderers are introducing denoising features with good results. I have a question on those images Roy: the bright elliptical spots on the wall between the two windows are reflection caustics from highly reflective surface on the…"
Oct 11
Roy Hirshkowitz replied to Peter Milner's discussion Frosted glass
"I've been experimenting with nVidia's denoiser (requires one of their GPUs) in the new Image Editor.  Very promising-- here's regular and denoised.  Click on each image to see it full size:"
Oct 10
Roy Hirshkowitz replied to Peter Milner's discussion Frosted glass
"I'm experimenting with nVidia's denoiser-- requires one of their GPUs.  Here's the original and denoised in the new Image Editor:"
Oct 10

© 2018   Header image courtesy Peter Milner   Powered by

Badges  |  Report an Issue  |  Terms of Service