About materials. Path trace vs. packet trace - AccuRender nXt2024-03-29T12:00:14Zhttp://accurender.ning.com/forum/topics/about-materials-path-trace-vs-packet-trace?commentId=6293855%3AComment%3A55533&feed=yes&xn_auth=noWhat about a switch on the ma…tag:accurender.ning.com,2011-11-17:6293855:Comment:555432011-11-17T09:32:56.126ZPeter Milnerhttp://accurender.ning.com/profile/PeterMilner
<p>What about a switch on the material that changes reflectivity to glossy when rendering with packet tracer.</p>
<p>What about a switch on the material that changes reflectivity to glossy when rendering with packet tracer.</p> Exactly - some sort of "mater…tag:accurender.ning.com,2011-11-16:6293855:Comment:555332011-11-16T19:45:19.827ZRos. Rihahttp://accurender.ning.com/profile/RosRiha
<p>Exactly - some sort of "material schemes" as back in AR4 would help greatly...</p>
<p>Or to have general switch(es) to disable certain functions/procedures in rendering (like "no procedures", "no textures" switches...)</p>
<p>Or to have each material divided into two (low and high detail) and to have a switch, that would choose if a particular rendering will use LD or HD material definitions...</p>
<p>This would be real time saver...</p>
<p>Exactly - some sort of "material schemes" as back in AR4 would help greatly...</p>
<p>Or to have general switch(es) to disable certain functions/procedures in rendering (like "no procedures", "no textures" switches...)</p>
<p>Or to have each material divided into two (low and high detail) and to have a switch, that would choose if a particular rendering will use LD or HD material definitions...</p>
<p>This would be real time saver...</p> No. I usually decide beforeha…tag:accurender.ning.com,2011-11-11:6293855:Comment:546752011-11-11T11:34:03.977ZPeter Milnerhttp://accurender.ning.com/profile/PeterMilner
<p>No. I usually decide beforehand whether it's a quick rendering or a slow one.</p>
<p>Maybe there is an argument for saved colour schemes as there are with lighting.</p>
<p>No. I usually decide beforehand whether it's a quick rendering or a slow one.</p>
<p>Maybe there is an argument for saved colour schemes as there are with lighting.</p> Thanks Peter, maybe that´s t…tag:accurender.ning.com,2011-11-11:6293855:Comment:546732011-11-11T11:11:25.728ZAlejandro Testahttp://accurender.ning.com/profile/AlejandroTesta
<p>Thanks Peter, maybe that´s the point , I stopped twice and image started with packet trace because the preliminary results (about 15- 20 passes) was really odd. I think always as packet trace to speed up some images and for exterior shots.</p>
<p>One question, do you save both drawing versions, one for packet trace and one for path trace?</p>
<p> </p>
<p>Regards,</p>
<p> </p>
<p>Alejandro</p>
<p>Thanks Peter, maybe that´s the point , I stopped twice and image started with packet trace because the preliminary results (about 15- 20 passes) was really odd. I think always as packet trace to speed up some images and for exterior shots.</p>
<p>One question, do you save both drawing versions, one for packet trace and one for path trace?</p>
<p> </p>
<p>Regards,</p>
<p> </p>
<p>Alejandro</p> Can you show us an example of…tag:accurender.ning.com,2011-11-11:6293855:Comment:546692011-11-11T09:22:26.700ZPeter Milnerhttp://accurender.ning.com/profile/PeterMilner
<p>Can you show us an example of the difference.</p>
<p>Packet tracer takes much longer to resolve reflective materials. Maybe you need to let it run longer.</p>
<p>If I need to do a quick render, I use packet tracer and set as many materials as possible to glossy.</p>
<p>It may be a good idea to have two material libraries; one for accurate materials and the other for speed rendering.</p>
<p>Can you show us an example of the difference.</p>
<p>Packet tracer takes much longer to resolve reflective materials. Maybe you need to let it run longer.</p>
<p>If I need to do a quick render, I use packet tracer and set as many materials as possible to glossy.</p>
<p>It may be a good idea to have two material libraries; one for accurate materials and the other for speed rendering.</p>