All Trees Disappear - AccuRender nXt2024-03-29T07:31:23Zhttp://accurender.ning.com/forum/topics/all-trees-disappear?feed=yes&xn_auth=noSomething else is likely up w…tag:accurender.ning.com,2013-08-26:6293855:Comment:932592013-08-26T14:33:00.028ZRoy Hirshkowitzhttp://accurender.ning.com/profile/RoyHirshkowitz
<p>Something else is likely up with this drawing. I'm pretty sure Unitless will default to meters which should still work fine with the trees-- although the scale will be wrong. It's also possible that explicitly setting the insertion scale may correct whatever the initial problem was.</p>
<p>No, there's no way to globally scale the materials. If you're using unusual values for things like Tile Size in the material editor, that's a clue that your units are probably not correct.</p>
<p>Something else is likely up with this drawing. I'm pretty sure Unitless will default to meters which should still work fine with the trees-- although the scale will be wrong. It's also possible that explicitly setting the insertion scale may correct whatever the initial problem was.</p>
<p>No, there's no way to globally scale the materials. If you're using unusual values for things like Tile Size in the material editor, that's a clue that your units are probably not correct.</p> Looks like I know what the pr…tag:accurender.ning.com,2013-08-26:6293855:Comment:930742013-08-26T02:14:29.874ZJeff Tippithttp://accurender.ning.com/profile/JeffTippit
<p>Looks like I know what the problem is. I found out that INSUNITS matters, a lot! Never had to worry about INSUNITS being UNITLESS. When I changed it to INCHES, the trees showed back up.</p>
<p>Now the problem is all my materials that have been assigned are now the wrong scale. They are VERY LARGE numbers. Anyway to globally fix them?</p>
<p>Looks like I know what the problem is. I found out that INSUNITS matters, a lot! Never had to worry about INSUNITS being UNITLESS. When I changed it to INCHES, the trees showed back up.</p>
<p>Now the problem is all my materials that have been assigned are now the wrong scale. They are VERY LARGE numbers. Anyway to globally fix them?</p>