AR Studio texture editing - AccuRender nXt2024-03-29T07:46:09Zhttp://accurender.ning.com/forum/topics/ar-studio-texture-editing?commentId=6293855%3AComment%3A137418&feed=yes&xn_auth=noCurrently only one texture pe…tag:accurender.ning.com,2019-12-02:6293855:Comment:1374182019-12-02T15:50:44.246ZRoy Hirshkowitzhttp://accurender.ning.com/profile/RoyHirshkowitz
<p>Currently only one texture per component and one bump map. There is a blended material which allows more complex permutations-- most people do texture blending in photoshop.</p>
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<p>Solid textures refer to the granite/marble/wood procedural textures. They're now lumped together-- you can choose a procedure in the interface.</p>
<p>Currently only one texture per component and one bump map. There is a blended material which allows more complex permutations-- most people do texture blending in photoshop.</p>
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<p>Solid textures refer to the granite/marble/wood procedural textures. They're now lumped together-- you can choose a procedure in the interface.</p> A further question: What is a…tag:accurender.ning.com,2019-11-28:6293855:Comment:1373192019-11-28T11:04:46.517ZPeter Milnerhttp://accurender.ning.com/profile/PeterMilner
<p>A further question: What is a solid texture?</p>
<p>A further question: What is a solid texture?</p> Okay. Another question on tex…tag:accurender.ning.com,2019-11-28:6293855:Comment:1375172019-11-28T10:51:00.378ZPeter Milnerhttp://accurender.ning.com/profile/PeterMilner
<p>Okay. Another question on textures:</p>
<p>In nXt you can layer different textures and bump maps to create a more complex material. For example, the Oak veneer material (image attached) uses two bump maps: one for the grain and one for the flecks.</p>
<p>In Studio I can't see how to achieve this.…</p>
<p><a href="https://storage.ning.com/topology/rest/1.0/file/get/3745211732?profile=original" rel="noopener" target="_blank"><img class="align-full" src="https://storage.ning.com/topology/rest/1.0/file/get/3745211732?profile=RESIZE_710x"></img></a></p>
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<p>Okay. Another question on textures:</p>
<p>In nXt you can layer different textures and bump maps to create a more complex material. For example, the Oak veneer material (image attached) uses two bump maps: one for the grain and one for the flecks.</p>
<p>In Studio I can't see how to achieve this.</p>
<p><a href="https://storage.ning.com/topology/rest/1.0/file/get/3745211732?profile=original" target="_blank" rel="noopener"><img src="https://storage.ning.com/topology/rest/1.0/file/get/3745211732?profile=RESIZE_710x" class="align-full"/></a></p>
<p><a href="https://storage.ning.com/topology/rest/1.0/file/get/3745212131?profile=original" target="_blank" rel="noopener"><img src="https://storage.ning.com/topology/rest/1.0/file/get/3745212131?profile=RESIZE_710x" class="align-full"/></a></p> For AutoCAD I don't think you…tag:accurender.ning.com,2019-11-27:6293855:Comment:1376112019-11-27T18:04:53.151ZRoy Hirshkowitzhttp://accurender.ning.com/profile/RoyHirshkowitz
<p>For AutoCAD I don't think you need to manipulate this-- leaving it alone should work. It's there for other applications (Rhino, Sketchup, etc.) which permit multiple sets of texture coordinates on the same mesh-- native AutoCAD doesn't really support UV texturing at all.</p>
<p>For AutoCAD I don't think you need to manipulate this-- leaving it alone should work. It's there for other applications (Rhino, Sketchup, etc.) which permit multiple sets of texture coordinates on the same mesh-- native AutoCAD doesn't really support UV texturing at all.</p>