Bad RPC on nxt render farm - AccuRender nXt2024-03-29T11:07:49Zhttp://accurender.ning.com/forum/topics/bad-rpc-on-nxt-render-farm?x=1&id=6293855%3ATopic%3A15702&feed=yes&xn_auth=noso do i...Where is Daniel?...…tag:accurender.ning.com,2012-01-04:6293855:Comment:596512012-01-04T07:57:07.480Zqweqwihttp://accurender.ning.com/profile/qweqwi
<p>so do i...Where is Daniel?...RPC with the same old problem...</p>
<p> </p>
<p>so do i...Where is Daniel?...RPC with the same old problem...</p>
<p> </p> Times like this I miss Daniel…tag:accurender.ning.com,2012-01-04:6293855:Comment:597592012-01-04T05:41:53.688Zakinlolu olugbojihttp://accurender.ning.com/profile/akinloluolugboji
<p>Times like this I miss Daniel and the future of cCoMotion.</p>
<p>Times like this I miss Daniel and the future of cCoMotion.</p> I'm not dropping anything-- j…tag:accurender.ning.com,2012-01-03:6293855:Comment:596492012-01-03T23:30:40.384ZRoy Hirshkowitzhttp://accurender.ning.com/profile/RoyHirshkowitz
<p>I'm not dropping anything-- just pointing out that supporting them may become increasingly difficult with the newer stuff. No support for motion-based RPCs is currently planned.</p>
<p>I'm not dropping anything-- just pointing out that supporting them may become increasingly difficult with the newer stuff. No support for motion-based RPCs is currently planned.</p> Better not to use RPC's? Hmmm…tag:accurender.ning.com,2012-01-03:6293855:Comment:596482012-01-03T20:32:19.027ZGarret Diduckhttp://accurender.ning.com/profile/GarretDiduck
<p>Better not to use RPC's? Hmmm, that doesn't make me very happy especially when the PS RPC app is $249/yr. on top of the RPC content price.</p>
<p>Is support for RPC's in nXt on it's way out then or am I reading too much into your statement? I'm guessing that motion based RPC's in an animation is not going to be an option then either in the future.</p>
<p>Better not to use RPC's? Hmmm, that doesn't make me very happy especially when the PS RPC app is $249/yr. on top of the RPC content price.</p>
<p>Is support for RPC's in nXt on it's way out then or am I reading too much into your statement? I'm guessing that motion based RPC's in an animation is not going to be an option then either in the future.</p> It won't be fixed for cloud b…tag:accurender.ning.com,2012-01-03:6293855:Comment:597532012-01-03T19:20:33.392ZRoy Hirshkowitzhttp://accurender.ning.com/profile/RoyHirshkowitz
<p>It won't be fixed for cloud based animations-- although those aren't coming right away anyway. RPCs are generally problematic. They complicate the new engine I'm working on significantly.</p>
<p>It's always better not to use them or use the PhotoShop-based app as a post-process.</p>
<p>It won't be fixed for cloud based animations-- although those aren't coming right away anyway. RPCs are generally problematic. They complicate the new engine I'm working on significantly.</p>
<p>It's always better not to use them or use the PhotoShop-based app as a post-process.</p> "I should be able to get the…tag:accurender.ning.com,2012-01-03:6293855:Comment:597522012-01-03T18:52:24.434ZGarret Diduckhttp://accurender.ning.com/profile/GarretDiduck
<p>"I should be able to get the single frame case to work correctly, which is the most urgent."</p>
<p>I agree on the most urgent part. Batch rendering would be a very close second.</p>
<p> </p>
<p>I really appreciate you looking into this issue. I'd be hesitant to use the cloud render if this wasn't fixed. </p>
<p>"I should be able to get the single frame case to work correctly, which is the most urgent."</p>
<p>I agree on the most urgent part. Batch rendering would be a very close second.</p>
<p> </p>
<p>I really appreciate you looking into this issue. I'd be hesitant to use the cloud render if this wasn't fixed. </p> Sort of-- I am looking at thi…tag:accurender.ning.com,2012-01-03:6293855:Comment:595592012-01-03T18:48:22.713ZRoy Hirshkowitzhttp://accurender.ning.com/profile/RoyHirshkowitz
<p>Sort of-- I am looking at this and one other farm issue more closely now as Cloud rendering is getting closer. </p>
<p>RPCs are definitely problematic for animations. </p>
<p>I may be able to get them to work for batch renderings, although I haven't sorted out all of the issues. I certainly will have to write out multiple model files to make it work-- so there will be more overhead involved.</p>
<p>I should be able to get the single frame case to work correctly, which is the most…</p>
<p>Sort of-- I am looking at this and one other farm issue more closely now as Cloud rendering is getting closer. </p>
<p>RPCs are definitely problematic for animations. </p>
<p>I may be able to get them to work for batch renderings, although I haven't sorted out all of the issues. I certainly will have to write out multiple model files to make it work-- so there will be more overhead involved.</p>
<p>I should be able to get the single frame case to work correctly, which is the most urgent.</p> Has this issue ever been addr…tag:accurender.ning.com,2012-01-03:6293855:Comment:594822012-01-03T18:36:08.503ZGarret Diduckhttp://accurender.ning.com/profile/GarretDiduck
<p>Has this issue ever been addressed? It renders the farm useless (pun intended) when trying to batch a series of images with RPC's . </p>
<p> The image will render correctly if you start/stop the render and then send it to the farm as is suggested above. </p>
<p>Has this issue ever been addressed? It renders the farm useless (pun intended) when trying to batch a series of images with RPC's . </p>
<p> The image will render correctly if you start/stop the render and then send it to the farm as is suggested above. </p> Start rendering first in nxt,…tag:accurender.ning.com,2011-03-07:6293855:Comment:163042011-03-07T19:03:33.045ZJuan Carlos Moraleshttp://accurender.ning.com/profile/JuanCarlosMorales
<p>Start rendering first in nxt, cancel and then rendering on the farm works .</p>
<p>Thanks Roy.</p>
<p>Start rendering first in nxt, cancel and then rendering on the farm works .</p>
<p>Thanks Roy.</p> The single frame option shoul…tag:accurender.ning.com,2011-03-03:6293855:Comment:156362011-03-03T15:11:16.308ZRoy Hirshkowitzhttp://accurender.ning.com/profile/RoyHirshkowitz
<p>The single frame option should work. I'll check into it, it's probably a bug. RPCs definitely will <em>not</em> work with any render farm animation-- that's a know limitation. As a workaround, try starting your rendering first in nXt from the viewpoint you're interested in, then canceling, then letting the farm do it. Let me know if it works.</p>
<p> </p>
<p>Just FYI-- these type of RPCs are, in fact, not truly 3d-- but are planar "cutouts" rotated toward the viewpoint (sometimes known…</p>
<p>The single frame option should work. I'll check into it, it's probably a bug. RPCs definitely will <em>not</em> work with any render farm animation-- that's a know limitation. As a workaround, try starting your rendering first in nXt from the viewpoint you're interested in, then canceling, then letting the farm do it. Let me know if it works.</p>
<p> </p>
<p>Just FYI-- these type of RPCs are, in fact, not truly 3d-- but are planar "cutouts" rotated toward the viewpoint (sometimes known as 2.5d).</p>