Decals increase file size - AccuRender nXt2024-03-28T21:23:35Zhttp://accurender.ning.com/forum/topics/decals-increase-file-size?feed=yes&xn_auth=noIt is fixed in the new stuff-…tag:accurender.ning.com,2017-10-02:6293855:Comment:1290372017-10-02T15:09:34.166ZRoy Hirshkowitzhttp://accurender.ning.com/profile/RoyHirshkowitz
<p>It is fixed in the new stuff-- and support for UV mapped objects is better than in the current version as well-- although AutoCAD support for UV still isn't good the last time I checked.</p>
<p>It is fixed in the new stuff-- and support for UV mapped objects is better than in the current version as well-- although AutoCAD support for UV still isn't good the last time I checked.</p> Yes, I've done some testing m…tag:accurender.ning.com,2017-10-02:6293855:Comment:1288662017-10-02T08:41:16.252ZPeter Milnerhttp://accurender.ning.com/profile/PeterMilner
<p>Yes, I've done some testing myself this morning and it only occurs when the object is anything other than smooth.</p>
<p>I'll use the workaround for now, but it would be good if you could fix it in the long term as this is the closest Accurender has to UV mapping.</p>
<p>Thanks for looking into it.</p>
<p>Yes, I've done some testing myself this morning and it only occurs when the object is anything other than smooth.</p>
<p>I'll use the workaround for now, but it would be good if you could fix it in the long term as this is the closest Accurender has to UV mapping.</p>
<p>Thanks for looking into it.</p> As suspected-- these models a…tag:accurender.ning.com,2017-09-30:6293855:Comment:1289552017-09-30T16:18:08.705ZRoy Hirshkowitzhttp://accurender.ning.com/profile/RoyHirshkowitz
<p>As suspected-- these models are generating many meshes and each time a mesh is generated an image is also written to the archive file when promoting to the farm. Decals placed on simple geometry will not have this problem. </p>
<p>The workaround that doesn't require any effort from my end is for you to make these things materials with planar mapped textures.</p>
<p>Otherwise, this too can be fixed but would require a fair amount of work.</p>
<p>As suspected-- these models are generating many meshes and each time a mesh is generated an image is also written to the archive file when promoting to the farm. Decals placed on simple geometry will not have this problem. </p>
<p>The workaround that doesn't require any effort from my end is for you to make these things materials with planar mapped textures.</p>
<p>Otherwise, this too can be fixed but would require a fair amount of work.</p> Yep-- they may be similar in…tag:accurender.ning.com,2017-09-29:6293855:Comment:1288652017-09-29T16:57:55.543ZRoy Hirshkowitzhttp://accurender.ning.com/profile/RoyHirshkowitz
<p>Yep-- they may be similar in structure and behavior. What version of AutoCAD is this? That may have changed as well.</p>
<p>Yep-- they may be similar in structure and behavior. What version of AutoCAD is this? That may have changed as well.</p> No, it's not just that one. I…tag:accurender.ning.com,2017-09-29:6293855:Comment:1290352017-09-29T16:39:11.398ZPeter Milnerhttp://accurender.ning.com/profile/PeterMilner
<p>No, it's not just that one. I get the same with other models such as this one:</p>
<p></p>
<p></p>
<p>No, it's not just that one. I get the same with other models such as this one:</p>
<p></p>
<p></p> Thanks for that-- that's real…tag:accurender.ning.com,2017-09-29:6293855:Comment:1289542017-09-29T16:32:20.026ZRoy Hirshkowitzhttp://accurender.ning.com/profile/RoyHirshkowitz
<p>Thanks for that-- that's really helpful. I think there's something in this particular model that's causing the behavior-- for example, it may be generating multiple meshes which might cause the decal to be instantiated a whole bunch of times. I'll have to look to see.</p>
<p>Thanks for that-- that's really helpful. I think there's something in this particular model that's causing the behavior-- for example, it may be generating multiple meshes which might cause the decal to be instantiated a whole bunch of times. I'll have to look to see.</p> Nope. Not that. I tried rever…tag:accurender.ning.com,2017-09-29:6293855:Comment:1288642017-09-29T16:23:51.175ZPeter Milnerhttp://accurender.ning.com/profile/PeterMilner
<p>Nope. Not that. I tried reverting to an older version of nXt, but it didn't make any difference. </p>
<p>Nope. Not that. I tried reverting to an older version of nXt, but it didn't make any difference. </p> Does sound like it-- I'll tak…tag:accurender.ning.com,2017-09-29:6293855:Comment:1290342017-09-29T16:11:52.402ZRoy Hirshkowitzhttp://accurender.ning.com/profile/RoyHirshkowitz
<p>Does sound like it-- I'll take a look this weekend.</p>
<p>Does sound like it-- I'll take a look this weekend.</p> I have been rendering with de…tag:accurender.ning.com,2017-09-29:6293855:Comment:1288612017-09-29T08:48:20.913ZPeter Milnerhttp://accurender.ning.com/profile/PeterMilner
<p>I have been rendering with decals for years without any problems. However, I did install the latest update on 12th July. Maybe something got broken.</p>
<p>I have been rendering with decals for years without any problems. However, I did install the latest update on 12th July. Maybe something got broken.</p> When I render it on my local…tag:accurender.ning.com,2017-09-29:6293855:Comment:1288572017-09-29T08:37:44.574ZPeter Milnerhttp://accurender.ning.com/profile/PeterMilner
<p>When I render it on my local machine, AutoCAD takes up 0.7Gb RAM and rendering takes up 0.4Gb RAM.</p>
<p>When I render on the farm, it takes up 5.5Gb RAM.</p>
<p>With the decals removed it takes up 0.01Gb RAM on my local machine and 0.71Gb on the renderfarm.</p>
<p>When I render it on my local machine, AutoCAD takes up 0.7Gb RAM and rendering takes up 0.4Gb RAM.</p>
<p>When I render on the farm, it takes up 5.5Gb RAM.</p>
<p>With the decals removed it takes up 0.01Gb RAM on my local machine and 0.71Gb on the renderfarm.</p>