AccuRender nXt

advanced rendering for AutoCAD

My new computer came with a Quadro 4000 graphics card.

Is there any way of utilizing the GPU capabilities to speed rendering up?

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using other rendering engine, ha ha........

Yes, there is. Try: Octane Render, Blender Cycles, Small LUX GPU, V-Ray RT, Indigo RT, Bunkspeed, Maxwell, Thea ..... :D

maxwell and vray is cpu rendering only

V-Ray RT with GPU support:

http://chaosgroup.com/en/2/vrayrt.html

Maxwell indeed has real time preview, but still, it is only CPU based.

VRAY RT...REAL TIME PRODUCTION...

None of the mentioned renderers are for use in AutoCAD. They are in majority stand-alone rendering suites with advanced connection plugins for the most popular 3D software programs like Maya, 3D Studio Max, Rhino 3D, Sketchup, Blender.... etc.

One of the best of Vray 2.0 is that you can use "Vray RT" as output, ie you can use the same parameters also Vray for RT, either CPU or GPU, this is a great advantage.
Picture this for animations, it is now a reality

vray in Max example...

vray using gpu is for display only, not for production

Hmm, not quite the answers I was looking for.

It's not a problem, it just seems a shame to have all that processing power sitting around doing nothing.

GPU seems to be very usefull when moving into the walkabout window. But it takes a cofee when rendering...

Still in a wait and see mode re: GPU for the type of rendering we do, but not particularly optimistic.  So far, despite all of the advertising hype, the results for others have been very mixed when doing things like Path Tracing.  

A GPU is a very different computer than a CPU, and the way the code is written changes drastically.  In the case of your 12 core machine, it would almost certainly be a case of either/or-- the GPU would have to substitute for not supplement the CPU.  Your case would be the least likely of all to show any significant improvement.

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Peter Milner replied to Peter Milner's discussion Invisible light source
"Those shaders only work with the basic rendering engine. I only ever use Path Tracer or Hybrid."
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mike makki replied to Peter Milner's discussion Invisible light source
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Roy Hirshkowitz replied to Peter Milner's discussion Hidden lighting
"If they're behind a diffuser-- yep-- modeling the diffuser as a light source will get you most of the way there.  The type of lighting that a lot of folks are using, though, is these exposed 3M lighting strips.  They resemble…"
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Jan Verzelen replied to Peter Milner's discussion Hidden lighting
"okay, but why should one try to draw each separate light source? As you mentioned before, most of the time these are behind a diffuse cover. "
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Roy Hirshkowitz replied to Peter Milner's discussion Hidden lighting
"It works pretty well for this-- where the surfaces are diffuse.  Peter's got a more reflective surface which probably would show reflections of the individual light sources in the roll.  It's an interesting problem (and an actual…"
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Jan Verzelen replied to Peter Milner's discussion Hidden lighting
"this s what i get when trying to simulate led strips. i used rectangular hidden and visible area lights with the path tracer."
yesterday
Peter Milner replied to Peter Milner's discussion Hidden lighting
"I'll give it a whirl tomorrow."
yesterday
Roy Hirshkowitz replied to Peter Milner's discussion Hidden lighting
"Yep-- these sometimes do exhibit discreet reflections.  Does the hybrid engine do any better with these? "
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