AccuRender nXt

advanced rendering for AutoCAD

I wanna thank all of the people, who had voted for 'Shine a Light'.

It was my very first try here and it took my machine to the limit

- only 32 bit with one i5 - even with 3 GB memory switch enabled, it was not possible to render it in one long session.

Under the conditions i had, it would surely take more than a month of render time,to get the results I wanted.

So I was really glad and happy, that it looks good enough anyway, even when it does not have the appearance i tried for (Textures much to flat, lights not completly resolved...)

But, nether the less - it was great fun!

Thank you,

Thorsten

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I am still wondering what was that dark brown object????I thought it was mouldy cheese...:) you got my vote

No molding cheese at all - it is a very dark red, no brown (i hate that colour!).

But for sure - i have really no idea what it really is - i made it just to figure out

what is possible, it should be just something erratic.

If i can spare the time, i will let it cook a little longer- maybe then it looks better.

Ciao, Thorsten

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Roy Hirshkowitz replied to Peter Milner's discussion Frosted glass
"Not yet.  It's not quite like that-- where you can offload certain portions.  It's more like an all or nothing proposition."
Friday
George Ioannidis replied to Peter Milner's discussion Frosted glass
"Thank you Roy. The more physical based effects nXt has, the more realistic pictures it will compute. All of those need a lot of computing power under (or on top of) our desks though. Are you doing any move to engage GPUs on rendering process in nXt?…"
Friday
Roy Hirshkowitz replied to Peter Milner's discussion Frosted glass
"Most are using nVidia's stuff for denoising-- it's pretty impressive. They are reflective caustics which you get automatically in the new engine-- yes, I think they come from sunlight striking the chair bases.  They should be pretty…"
Thursday
George Ioannidis replied to Peter Milner's discussion Frosted glass
"Nice! Many path renderers are introducing denoising features with good results. I have a question on those images Roy: the bright elliptical spots on the wall between the two windows are reflection caustics from highly reflective surface on the…"
Thursday
Roy Hirshkowitz replied to Peter Milner's discussion Frosted glass
"I've been experimenting with nVidia's denoiser (requires one of their GPUs) in the new Image Editor.  Very promising-- here's regular and denoised.  Click on each image to see it full size:"
Wednesday
Roy Hirshkowitz replied to Peter Milner's discussion Frosted glass
"I'm experimenting with nVidia's denoiser-- requires one of their GPUs.  Here's the original and denoised in the new Image Editor:"
Wednesday
Peter Milner replied to Peter Milner's discussion Frosted glass
"Thanks for looking into this Roy, I'll do a few tests of my own."
Oct 8
Roy Hirshkowitz replied to Peter Milner's discussion Frosted glass
"Looks like the Thin switch isn't being used?  Ignore that part: I substituted Sandpaper bump (strength = 0.2) for roughness in the acrylic material.  These are using the hybrid engine:"
Oct 8

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