How to make large animals? - AccuRender nXt2024-03-29T06:51:10Zhttp://accurender.ning.com/forum/topics/how-to-make-large-animals?commentId=6293855%3AComment%3A95789&x=1&feed=yes&xn_auth=nothanks Garret............expl…tag:accurender.ning.com,2013-11-18:6293855:Comment:957892013-11-18T16:06:05.438ZBarry Haydenhttp://accurender.ning.com/profile/BarryHayden
<p>thanks Garret............explode to 3dfaces.......that was the step I was missing</p>
<p>thanks Garret............explode to 3dfaces.......that was the step I was missing</p> The model you supplied has po…tag:accurender.ning.com,2013-11-18:6293855:Comment:958602013-11-18T15:55:51.398ZGarret Diduckhttp://accurender.ning.com/profile/GarretDiduck
<p>The model you supplied has polymesh faces. I exploded them into 3D faces first. Converted them to surfaces (CONVTOSURFACE) and then used UNION to make them into one object.</p>
<p>There are some LISP routines out there that will join polyface meshes together as well that will cut out a step or two.</p>
<p></p>
<p>The model you supplied has polymesh faces. I exploded them into 3D faces first. Converted them to surfaces (CONVTOSURFACE) and then used UNION to make them into one object.</p>
<p>There are some LISP routines out there that will join polyface meshes together as well that will cut out a step or two.</p>
<p></p> How do I join all the 3d face…tag:accurender.ning.com,2013-11-18:6293855:Comment:957872013-11-18T15:44:43.791ZBarry Haydenhttp://accurender.ning.com/profile/BarryHayden
<p>How do I join all the 3d faces together?</p>
<p>How do I join all the 3d faces together?</p> The bison works just fine in…tag:accurender.ning.com,2013-11-18:6293855:Comment:959072013-11-18T14:20:57.334ZGarret Diduckhttp://accurender.ning.com/profile/GarretDiduck
<p>The bison works just fine in nXt. You'll just have to join all of the 3d faces together first and then map the image to the surface. I used the planar mapping here.</p>
<p>I didn't bother with the horns, but you could map those separately if you need more detail.…</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/55261414?profile=original" target="_self"><img class="align-full" src="http://storage.ning.com/topology/rest/1.0/file/get/55261414?profile=RESIZE_1024x1024" width="721"></img></a></p>
<p>The bison works just fine in nXt. You'll just have to join all of the 3d faces together first and then map the image to the surface. I used the planar mapping here.</p>
<p>I didn't bother with the horns, but you could map those separately if you need more detail.</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/55261414?profile=original" target="_self"><img width="721" src="http://storage.ning.com/topology/rest/1.0/file/get/55261414?profile=RESIZE_1024x1024" width="721" class="align-full"/></a></p>
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<p></p> i can sell you a few...cats ,…tag:accurender.ning.com,2013-11-18:6293855:Comment:958532013-11-18T09:03:00.177Zmike makkihttp://accurender.ning.com/profile/mikemakki
<p>i can sell you a few...cats ,dogs ,cows, birds,dino etc etc..:D:D:D:D</p>
<p>i can sell you a few...cats ,dogs ,cows, birds,dino etc etc..:D:D:D:D</p> Maybe the answer is to create…tag:accurender.ning.com,2013-11-18:6293855:Comment:958492013-11-18T01:11:20.263ZBarry Haydenhttp://accurender.ning.com/profile/BarryHayden
<p>Maybe the answer is to create the animals as RPC's?</p>
<p>See the attached as my first attempt to create a custom RPC.</p>
<p>Maybe the answer is to create the animals as RPC's?</p>
<p>See the attached as my first attempt to create a custom RPC.</p>