AccuRender nXt

advanced rendering for AutoCAD

Importing a 3d studio model with textures into NXT?

Akinlolu had a great resource for free 3ds models but I don't know how to import them while keeping the textures attached.  Is there a proper way of doing this or do I need to reapply the jpeg maps? 

I can insert the 3ds model via autocad but no textures.  When I try inserting through the NXT widgets, under textured mesh objects, Autocad crashes. 


I'm using Autocad 2011 and NXT build 249,  Win 7 64




Views: 718

Reply to This

Replies to This Discussion

Now how do we handle something like this?

Nope-- I haven't changed anything.  If the .3ds or .obj has been modeled as separate meshes, exploding will break them apart.  Otherwise it won't do anything.  With many of these models, the breaks don't occur where you would expect them to.  Exploding does retain the texture coords.


Let me get this right on how I should do this.  First you suggest I install the newer version 263?  This won't overwrite any of my already installed materials will it? 

Second, I should insert the 3ds model with the widgets menu(textured mesh objects/add) and reattach the materials? 

Will reattaching materials work with the more complex model shapes that aren't just planar or cylindrical?


First it will not overwrite your previous materials.

Second, Yes!

Third you have to give it a try to find out. 

Upgrading doesn't affect any of the data at all.  You can always go back to a previous version of the software as well by running an older installer.  Yes, use the widgets menu.  You do not "reattach" materials with these objects-- the materials themselves are pre-attached.  Some models, such as the books example, come with a selection of maps that you can add to each material using the Texture tab.  Many come with the maps pre-attached as well.
Hola, yo utiliso objetos de malla insertandolos desde widges de NXT. Los qeu he adquirido por lo general vienes de en MAX, los abro con 3dsmax 2009 de ahi los exporto como OBJ, seleccionando conservar los mapas. Les adjunto unos ejemplos. Saludos
all of these examples seem to be very fine and useful - if these are free, could you please post them here or post them to accustudio?
Ros, desgraciadamente estos ejemplos no son gratuitos. Lo siento. Saludos
Ros en esta direccion puedes encontrar muchos modelos muy buenos y ya estan para poder usarlos en widgets. . Saludos
lo mas importante es qeu son gratuitos...

Jorge tu los importas desde Max como ,obj y luego los insertas con NXT con los widget textured mesh object??? Tienes algun parametro especial a la hora de importarlo porque yo e tratado lo mismo y cuando trato de insertarlo con los widget no lo logro, entonces lo hago como 3ds pero tengo que adjuntar las texturas manualmente? Podrias postear la imagen con los parametros que utilizas en max para importar .obj solo para ver si estoy cometiendo algun error???


Rey, mis archivos son evermotion. Estos ya traen las coordenadas del mapeo, simplemente direcciono la ruta en la cual estan los mapas. despues los exporto como 3DS. Al insertarlo en NXT me crea la lista de materiales necesarios ahi de nuevo selecciono los mapas (uno a uno), tardado? pues 5 minutos aproximadamente. Saludos




Latest Activity

Daniel Hargreaves posted a discussion


I know this is hard to believe, but Accustudio is over 20 years old. It has been quiet for a couple of years now at the site. I'm looking to hand it off to the next generation. Is there anyone interested in working on the site and eventually taking over the ownership of it?See More
Dec 3
Roy Hirshkowitz replied to Peter Milner's discussion AR Studio texture editing
"Currently only one texture per component and one bump map.  There is a blended material which allows more complex permutations-- most people do texture blending in photoshop. Solid textures refer to the granite/marble/wood procedural…"
Dec 2
Roy Hirshkowitz replied to Peter Milner's discussion AR Studio testing
"Yes, it will be different.  Typing arstudio should be roughly the same operation as "running a quick test render"-- it may be a little slower, and the first time you type it, it will certainly be slower (it was before). …"
Dec 2
Peter Milner replied to Peter Milner's discussion AR Studio texture editing
"A further question: What is a solid texture?"
Nov 28
Peter Milner replied to Peter Milner's discussion AR Studio texture editing
"Okay. Another question on textures: In nXt you can layer different textures and bump maps to create a more complex material. For example, the Oak veneer material (image attached) uses two bump maps: one for the grain and one for the flecks. In…"
Nov 28
Peter Milner replied to Peter Milner's discussion AR Studio testing
"It's more that, when putting a render together, I work on the model, run a quick test render, go back to the model to adjust/add things, run a quick test render etc etc. Having to close studio down and then re-open it every time I want to…"
Nov 28
Roy Hirshkowitz replied to Peter Milner's discussion AR Studio texture editing
"For AutoCAD I don't think you need to manipulate this-- leaving it alone should work.  It's there for other applications (Rhino, Sketchup, etc.) which permit multiple sets of texture coordinates on the same mesh-- native AutoCAD…"
Nov 27
Roy Hirshkowitz replied to Peter Milner's discussion AR Studio testing
"There's an autocad command for tagging objects as lights-- it's called something like arstudiolight-- I'll check. ***** You can start an out-of-process final rendering and close ArStudio down and continue to work without shutting the…"
Nov 27

© 2019   Header image courtesy Peter Milner   Powered by

Badges  |  Report an Issue  |  Terms of Service