Interior glass reflects exterior as black instead hdr sky - AccuRender nXt2024-03-28T16:50:56Zhttp://accurender.ning.com/forum/topics/interior-glass-reflects-exterior-as-black-instead-hdr-sky?commentId=6293855%3AComment%3A100793&x=1&feed=yes&xn_auth=noInterior Lighting preset, sep…tag:accurender.ning.com,2014-05-31:6293855:Comment:1007932014-05-31T02:06:22.730Zakinlolu olugbojihttp://accurender.ning.com/profile/akinloluolugboji
<p>Interior Lighting preset, separate Sun and Sky channels,with HDRi for sky resulted in this after 10 passes. Standard Engine.</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/55261911?profile=original" target="_self"><img width="721" src="http://storage.ning.com/topology/rest/1.0/file/get/55261911?profile=RESIZE_1024x1024" width="721" class="align-center"/></a> </p>
<p>Interior Lighting preset, separate Sun and Sky channels,with HDRi for sky resulted in this after 10 passes. Standard Engine.</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/55261911?profile=original" target="_self"><img width="721" src="http://storage.ning.com/topology/rest/1.0/file/get/55261911?profile=RESIZE_1024x1024" width="721" class="align-center"/></a> </p> Aha, thanks for the help.tag:accurender.ning.com,2014-05-30:6293855:Comment:1007892014-05-30T17:25:00.808ZBrandon Eckharthttp://accurender.ning.com/profile/BrandonEckhart
<p>Aha, thanks for the help.</p>
<p>Aha, thanks for the help.</p> As suspected-- the Hybrid eng…tag:accurender.ning.com,2014-05-30:6293855:Comment:1008182014-05-30T17:15:08.493ZRoy Hirshkowitzhttp://accurender.ning.com/profile/RoyHirshkowitz
<p>As suspected-- the Hybrid engine doesn't allow you to set separate background channels (except visible). I may relax that requirement at some point but it's not trivial to implement. You could change to the Path Tracer or try a more rigorous interior daylight simulation (or use post as suggested). The image below used the Interior Daylight preset-- I turned the sun and sky down to 0.5 before starting and then put things on separate channels. With the sky channel set to 0.2 I got this in…</p>
<p>As suspected-- the Hybrid engine doesn't allow you to set separate background channels (except visible). I may relax that requirement at some point but it's not trivial to implement. You could change to the Path Tracer or try a more rigorous interior daylight simulation (or use post as suggested). The image below used the Interior Daylight preset-- I turned the sun and sky down to 0.5 before starting and then put things on separate channels. With the sky channel set to 0.2 I got this in about 45 minutes:</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/55261915?profile=original" target="_self"><img width="721" src="http://storage.ning.com/topology/rest/1.0/file/get/55261915?profile=RESIZE_1024x1024" width="721" class="align-full"/></a></p> I've even tried changing visi…tag:accurender.ning.com,2014-05-30:6293855:Comment:1009092014-05-30T16:46:02.247ZBrandon Eckharthttp://accurender.ning.com/profile/BrandonEckhart
<p>I've even tried changing visible, reflected, and refracted backgrounds to just solid color white while bumping the bounces up to 100 each and it still only reflects black.</p>
<p>I've even tried changing visible, reflected, and refracted backgrounds to just solid color white while bumping the bounces up to 100 each and it still only reflects black.</p> It might be-- I'll take a loo…tag:accurender.ning.com,2014-05-30:6293855:Comment:1007872014-05-30T16:02:21.575ZRoy Hirshkowitzhttp://accurender.ning.com/profile/RoyHirshkowitz
<p>It might be-- I'll take a look at it today or this weekend.</p>
<p>It might be-- I'll take a look at it today or this weekend.</p> I made sure they're both iden…tag:accurender.ning.com,2014-05-30:6293855:Comment:1008132014-05-30T15:24:03.669ZBrandon Eckharthttp://accurender.ning.com/profile/BrandonEckhart
<p>I made sure they're both identical; no luck. My normal course of action would be to just fix this in post, but I was just curious if it was something as simple as increasing the reflected/refracted bounces or some other setting I'm missing. So far, nothing I change affects it.</p>
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<p>Thanks for checking this out.</p>
<p>I made sure they're both identical; no luck. My normal course of action would be to just fix this in post, but I was just curious if it was something as simple as increasing the reflected/refracted bounces or some other setting I'm missing. So far, nothing I change affects it.</p>
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<p>Thanks for checking this out.</p> Check to see that the reflect…tag:accurender.ning.com,2014-05-30:6293855:Comment:1009062014-05-30T15:03:09.013ZRoy Hirshkowitzhttp://accurender.ning.com/profile/RoyHirshkowitz
<p>Check to see that the reflected and refracted background are the same-- both in type and intensity. It's possible that the glass with blurry reflection can only reflect "lighting" settings-- can't quite remember. You may need to find another way to model this glass (or actually light with the daylighting you see in the windows.) Since this rendering is departing from a true simulation (you're rendering a night scene with day outside the windows), it can be somewhat tricky. If you want to…</p>
<p>Check to see that the reflected and refracted background are the same-- both in type and intensity. It's possible that the glass with blurry reflection can only reflect "lighting" settings-- can't quite remember. You may need to find another way to model this glass (or actually light with the daylighting you see in the windows.) Since this rendering is departing from a true simulation (you're rendering a night scene with day outside the windows), it can be somewhat tricky. If you want to send the model I'd be happy to take a look. Use the upload link above under the Support menu. </p>