Legacy materials - AccuRender nXt2024-03-28T15:10:27Zhttp://accurender.ning.com/forum/topics/legacy-materials?commentId=6293855%3AComment%3A61301&feed=yes&xn_auth=noOops. Nevermind. Apparently…tag:accurender.ning.com,2012-01-20:6293855:Comment:613032012-01-20T04:24:23.634ZGene Kim-Enghttp://accurender.ning.com/profile/GeneKimEng
<p>Oops. Nevermind. Apparently Roy fixed it while I wasn't keeping my builds up to date. Installed 284 today and all the plant materials are rendering now.</p>
<p>Oops. Nevermind. Apparently Roy fixed it while I wasn't keeping my builds up to date. Installed 284 today and all the plant materials are rendering now.</p> For the plants ensure that th…tag:accurender.ning.com,2012-01-20:6293855:Comment:611022012-01-20T03:43:26.993Zakinlolu olugbojihttp://accurender.ning.com/profile/akinloluolugboji
<p>For the plants ensure that the paths to the bitmaps use for the plants are included Nxt's options as in my case I use the AR3 legacy plants.</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/55258801?profile=original" target="_self"><img width="721" src="http://storage.ning.com/topology/rest/1.0/file/get/55258801?profile=RESIZE_1024x1024" width="721" class="align-full"/></a>That way Nxt know where the maps are to render them, correctly.</p>
<p>For the plants ensure that the paths to the bitmaps use for the plants are included Nxt's options as in my case I use the AR3 legacy plants.</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/55258801?profile=original" target="_self"><img width="721" src="http://storage.ning.com/topology/rest/1.0/file/get/55258801?profile=RESIZE_1024x1024" width="721" class="align-full"/></a>That way Nxt know where the maps are to render them, correctly.</p> Everything is rendering corre…tag:accurender.ning.com,2012-01-19:6293855:Comment:613012012-01-19T22:22:19.570ZGene Kim-Enghttp://accurender.ning.com/profile/GeneKimEng
<p>Everything is rendering correctly now except for several legacy plants created in AR4 whose materials are not rendering. Unfortunately, I can't edit the block because that causes it to lose its "plantness" and become just a collection of lines. </p>
<p>Everything is rendering correctly now except for several legacy plants created in AR4 whose materials are not rendering. Unfortunately, I can't edit the block because that causes it to lose its "plantness" and become just a collection of lines. </p> Next time right click on the…tag:accurender.ning.com,2012-01-18:6293855:Comment:608742012-01-18T19:51:20.582Zakinlolu olugbojihttp://accurender.ning.com/profile/akinloluolugboji
<p>Next time right click on the offending block and use the block editor, to remove material attached by objects to layers, then save the block. that way you still have your block intact and the materials assigned and rendered properly.</p>
<p>Next time right click on the offending block and use the block editor, to remove material attached by objects to layers, then save the block. that way you still have your block intact and the materials assigned and rendered properly.</p> Solved, I think. It was the…tag:accurender.ning.com,2012-01-18:6293855:Comment:608682012-01-18T19:00:37.952ZGene Kim-Enghttp://accurender.ning.com/profile/GeneKimEng
<p>Solved, I think. It was the "usually not" issue, the old model opened with globals attached.</p>
<p></p>
<p>The other issue is that I had to explode a block insertion to get the material assignment for the inserted object to render.</p>
<p>Solved, I think. It was the "usually not" issue, the old model opened with globals attached.</p>
<p></p>
<p>The other issue is that I had to explode a block insertion to get the material assignment for the inserted object to render.</p> nXt only has one search path…tag:accurender.ning.com,2012-01-16:6293855:Comment:605752012-01-16T21:36:49.079ZRoy Hirshkowitzhttp://accurender.ning.com/profile/RoyHirshkowitz
<p>nXt only has one search path type-- under options. In your case, since you don't have any bitmaps, you only need to enter enough info for it to find the libraries.</p>
<p>Materials are embedded (by default) in nXt. In ar4 they were always linked-- i.e. stored externally.</p>
<p>nXt only has one search path type-- under options. In your case, since you don't have any bitmaps, you only need to enter enough info for it to find the libraries.</p>
<p>Materials are embedded (by default) in nXt. In ar4 they were always linked-- i.e. stored externally.</p> So do I just enter the librar…tag:accurender.ning.com,2012-01-16:6293855:Comment:608572012-01-16T21:29:53.208ZGene Kim-Enghttp://accurender.ning.com/profile/GeneKimEng
<p>So do I just enter the library paths from AR4 into the paths dialog, or library and general? Seems odd, because there aren't any bitmaps in these materials and I thought the material defs were supposed to be read out of the drawing where they were saved in AR4?</p>
<p>So do I just enter the library paths from AR4 into the paths dialog, or library and general? Seems odd, because there aren't any bitmaps in these materials and I thought the material defs were supposed to be read out of the drawing where they were saved in AR4?</p> It's very likely a search pat…tag:accurender.ning.com,2012-01-16:6293855:Comment:606462012-01-16T21:21:30.557ZRoy Hirshkowitzhttp://accurender.ning.com/profile/RoyHirshkowitz
<p>It's very likely a search path issue. A 64bit machine is by definition a "virgin"-- it has never had legacy ar installed. All of the paths to the bitmaps and materials need to be made defined (subdirectories are automatically searched.)</p>
<p></p>
<p>It could also be <a href="http://wiki.mcneel.com/accurender/nxt/documentation/troubleshooting/nomaterials" target="_blank">this</a> issue-- usually not though with a drawing that used to render fine-- but I'd do the procedure anyway-- it only…</p>
<p>It's very likely a search path issue. A 64bit machine is by definition a "virgin"-- it has never had legacy ar installed. All of the paths to the bitmaps and materials need to be made defined (subdirectories are automatically searched.)</p>
<p></p>
<p>It could also be <a href="http://wiki.mcneel.com/accurender/nxt/documentation/troubleshooting/nomaterials" target="_blank">this</a> issue-- usually not though with a drawing that used to render fine-- but I'd do the procedure anyway-- it only takes a moment.</p>