AccuRender nXt

advanced rendering for AutoCAD

Hi,

I'm trying to render the attached layout in AutoCAD using nXtRender and I am not sure how to get the lighting right. The drawing is Zipped to keep it within forum upload limits. I have attached a reference render generated in 3DS Max for the same layout.

The aim here is to get as close as possible to the lighting that is present in the 3DS Max render. Please ignore all props shown in the reference, as well as the lack of proper materials in the drawing. I'm only interested in getting the lighting right here.

Any help from you people will be greatly appreciated.

I'm not sure if this should be posted in the AutoCAD sub-forum, mods may please move it if necessary.

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Wow, some good tips and tricks there. Thanks George and Garret. I'll put this in use and update the result here. 

Garret, you have mentioned that better materials affect lighting. Are you referring to the quality of the texture map image or are you referring to the texture settings? What settings have you used in the second (better) image for say the wooden shutter material?

Maybe i got the wrong file but in this drawing the door is half open and the front wall layer is off. Shouldn't one use clipping planes to simulate realistic lighting instead of turning the wall layer off, or am i missing something here?

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Roy Hirshkowitz replied to Steve Wojtynek's discussion Delete Unused Materials?
"Use AutoCAD's purge command.  The AccuRender materials are just AutoCAD materials with some extra data on them-- they have "accurender" as a prefix. Right click on accurender's material list and select Refresh after this to…"
22 hours ago
Steve Wojtynek posted a discussion

Delete Unused Materials?

I typically create new or add ArMaterials (from a library of materials I'm building) to whatever model I'm currently working on.  I change my mind on materials along the way and when I'm finished, I typically have about twice as many materials than the ones that are actually assigned to layer names in the model.  Is there a way to "purge" unused materials along the way or when finished?See More
23 hours ago
Roy Hirshkowitz replied to Peter Milner's discussion Render farm OS
"Use a different shared folder for the ArStudio farm.  Otherwise, no-- nXtRender won't be affected by anything you do here.  I would use a different shared folder. There are (or will be shortly) two ways to do cloud…"
yesterday
Peter Milner replied to Peter Milner's discussion Render farm OS
"Okay, I'll give it a go. I presume it won't affect the nXtRender software. Thanks for looking into it. Just out of interest, how many processors will the cloud use?"
yesterday
Roy Hirshkowitz replied to Peter Milner's discussion Render farm OS
"BTW, the item I'm finishing up is cloud rendering-- which may interest you as a way of easily (and inexpensively) expanding your in-house farm when you need more rendering power."
yesterday
Roy Hirshkowitz replied to Peter Milner's discussion Render farm OS
"I've got a holiday weekend and one item to finish, then I can look at this.  On first glance, it looks possible to do, but I don't have an r18 to test with. In the meantime, when you get a chance, try just seeing if the farm nodes and…"
yesterday
Peter Milner replied to Peter Milner's discussion Render farm OS
"All in AutoCAD."
yesterday
Roy Hirshkowitz replied to Peter Milner's discussion Render farm OS
"Wow 2011!  It may be possible to do-- it looks like they did have .net support back then.  I'll look into it. Are you modeling in AutoCAD or with other software?  "
yesterday

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