maximum cores usable? - AccuRender nXt2024-03-29T14:21:03Zhttp://accurender.ning.com/forum/topics/maximum-cores-usable?commentId=6293855%3AComment%3A105306&xg_source=activity&feed=yes&xn_auth=noTry http://www.rhino3d.com/up…tag:accurender.ning.com,2014-07-18:6293855:Comment:1049172014-07-18T19:28:56.035ZRoy Hirshkowitzhttp://accurender.ning.com/profile/RoyHirshkowitz
<p>Try <a href="http://www.rhino3d.com/upload/?to=roy@mcneel.com" target="_blank">http://www.rhino3d.com/upload/?to=roy@mcneel.com</a>. People have reported some time-out issues with this mechanism, so if it doesn't work we'll figure out something else.</p>
<p>Invisible lights are a big issue. I can only guess without seeing the model, though.</p>
<p>Try <a href="http://www.rhino3d.com/upload/?to=roy@mcneel.com" target="_blank">http://www.rhino3d.com/upload/?to=roy@mcneel.com</a>. People have reported some time-out issues with this mechanism, so if it doesn't work we'll figure out something else.</p>
<p>Invisible lights are a big issue. I can only guess without seeing the model, though.</p> I find the best results come…tag:accurender.ning.com,2014-07-18:6293855:Comment:1049162014-07-18T13:45:38.869ZPeter Milnerhttp://accurender.ning.com/profile/PeterMilner
<p>I find the best results come from the Path Tracer engine, but for an interior like yours, you'll need to run it for at least 2000 passes.</p>
<p>The standard engine gives horrible lighting and banding and struggles with soft reflections. The Hybrid engine can't deal with soft shadows and requires 3 times as many passes as the Path Tracer engine.</p>
<p>I find the best results come from the Path Tracer engine, but for an interior like yours, you'll need to run it for at least 2000 passes.</p>
<p>The standard engine gives horrible lighting and banding and struggles with soft reflections. The Hybrid engine can't deal with soft shadows and requires 3 times as many passes as the Path Tracer engine.</p> What you find is that they ju…tag:accurender.ning.com,2014-07-18:6293855:Comment:1049132014-07-18T13:40:20.073ZPeter Milnerhttp://accurender.ning.com/profile/PeterMilner
<p>What you find is that they jump up and down throughout.</p>
<p>There's no limit. I run my renders on an 80 core renderfarm quite happily.</p>
<p>What you find is that they jump up and down throughout.</p>
<p>There's no limit. I run my renders on an 80 core renderfarm quite happily.</p> if you mean the lampshade mat…tag:accurender.ning.com,2014-07-18:6293855:Comment:1054292014-07-18T01:16:21.161ZRon Eddyhttp://accurender.ning.com/profile/RonEddy
<p>if you mean the lampshade material, here's the definition (anything not listed is left as default):</p>
<p style="margin: 0in 0in 10pt;"><font face="Calibri" size="3">Lampshade, Advanced material, Color 247, 239, 230</font></p>
<p style="margin: 0in 0in 10pt;"><font face="Calibri" size="3">Balanced Shader, white highlight, intensity 0.38, sharpness 0.65</font></p>
<p style="margin: 0in 0in 10pt;"><font face="Calibri" size="3">Transparency 0.79, IOR 1.25, translucency 0.76…</font></p>
<p>if you mean the lampshade material, here's the definition (anything not listed is left as default):</p>
<p style="margin: 0in 0in 10pt;"><font face="Calibri" size="3">Lampshade, Advanced material, Color 247, 239, 230</font></p>
<p style="margin: 0in 0in 10pt;"><font face="Calibri" size="3">Balanced Shader, white highlight, intensity 0.38, sharpness 0.65</font></p>
<p style="margin: 0in 0in 10pt;"><font face="Calibri" size="3">Transparency 0.79, IOR 1.25, translucency 0.76</font></p>
<p style="margin: 0in 0in 10pt;"><font face="Calibri" size="3">Bumps:</font> <font face="Calibri" size="3">Sandpaper – strength 0.03, scale 0.354, 0.354, 0.354, Wrinkled – strength 2.0, scale 45.0, 45.0, 0.50</font></p>
<p></p> The file is 22.5 MB - I can c…tag:accurender.ning.com,2014-07-18:6293855:Comment:1054282014-07-18T01:11:51.028ZRon Eddyhttp://accurender.ning.com/profile/RonEddy
<p>The file is 22.5 MB - I can cut stuff out of it to get it down to 5MB but it's possible that would take the problem with it, right? Even removing everything except what's in the image it's still over 12 MB ... or do you have a way available to transfer a larger file?</p>
<p>Is there anything in particular that often leads to noise? This model has a lot of glass, a reflective floor, a fair amount of metal, and a grid of invisible lights. Would these be contributors?</p>
<p>To answer your…</p>
<p>The file is 22.5 MB - I can cut stuff out of it to get it down to 5MB but it's possible that would take the problem with it, right? Even removing everything except what's in the image it's still over 12 MB ... or do you have a way available to transfer a larger file?</p>
<p>Is there anything in particular that often leads to noise? This model has a lot of glass, a reflective floor, a fair amount of metal, and a grid of invisible lights. Would these be contributors?</p>
<p>To answer your question, core feeding was same/worse with hybrid than with the standard</p> I'm happy to take a look at t…tag:accurender.ning.com,2014-07-17:6293855:Comment:1054082014-07-17T16:05:56.323ZRoy Hirshkowitzhttp://accurender.ning.com/profile/RoyHirshkowitz
<p>I'm happy to take a look at the drawing if you'd like-- noise is definitely an artifact of the hybrid and path tracer engines-- but I have a feeling there's a problem with the model which is causing excessive noise in your case. </p>
<p>Were the cores better fed in the hybrid case?</p>
<p>I'm happy to take a look at the drawing if you'd like-- noise is definitely an artifact of the hybrid and path tracer engines-- but I have a feeling there's a problem with the model which is causing excessive noise in your case. </p>
<p>Were the cores better fed in the hybrid case?</p> This really is a problem, I u…tag:accurender.ning.com,2014-07-17:6293855:Comment:1054042014-07-17T14:12:52.938Zkingjinhttp://accurender.ning.com/profile/abc654321
<p>This really is a problem, I usually still use the standard engine. Just have a question to ask, What is your shade material can not share with you, thank you.</p>
<p>This really is a problem, I usually still use the standard engine. Just have a question to ask, What is your shade material can not share with you, thank you.</p> Ron könntest du deine DWG Dat…tag:accurender.ning.com,2014-07-17:6293855:Comment:1053162014-07-17T09:56:13.562ZAlfons Akamphttp://accurender.ning.com/profile/AlfonsAkamp
<p>Ron könntest du deine DWG Datei hier mal posten, wenn das geht.</p>
<p>Ich habe hier einen 6 Kern Rechner (980i) und einen 10 Kern Rechner (XEON Rechner) und würde das gerne mal bei mir testen wenn das möglich wäre.</p>
<p></p>
<p>Alfons</p>
<p>Ron könntest du deine DWG Datei hier mal posten, wenn das geht.</p>
<p>Ich habe hier einen 6 Kern Rechner (980i) und einen 10 Kern Rechner (XEON Rechner) und würde das gerne mal bei mir testen wenn das möglich wäre.</p>
<p></p>
<p>Alfons</p> Ok, I don't get something. F…tag:accurender.ning.com,2014-07-17:6293855:Comment:1053062014-07-17T04:32:23.598ZRon Eddyhttp://accurender.ning.com/profile/RonEddy
<p>Ok, I don't get something. For the sake of experiment, I ran three versions of the same image.</p>
<p>S40, 40 passes, standard engine, 1.4 hours</p>
<p>H750, 750 passes, hybrid engine, 2.6 hours</p>
<p>H5580, 5580 passes, hybrid engine, 19.5 hours</p>
<p>after 19.5 hours the hybrid engine still shows speckles - what am I missing?</p>
<p>Ok, I don't get something. For the sake of experiment, I ran three versions of the same image.</p>
<p>S40, 40 passes, standard engine, 1.4 hours</p>
<p>H750, 750 passes, hybrid engine, 2.6 hours</p>
<p>H5580, 5580 passes, hybrid engine, 19.5 hours</p>
<p>after 19.5 hours the hybrid engine still shows speckles - what am I missing?</p> Try the hybrid engine. The s…tag:accurender.ning.com,2014-07-02:6293855:Comment:1046072014-07-02T03:42:13.633ZRoy Hirshkowitzhttp://accurender.ning.com/profile/RoyHirshkowitz
<p>Try the hybrid engine. The standard engine may have more trouble keeping that many threads fed.</p>
<p>Try the hybrid engine. The standard engine may have more trouble keeping that many threads fed.</p>