New Build (291) - AccuRender nXt2024-03-28T19:14:59Zhttp://accurender.ning.com/forum/topics/new-build-291?commentId=6293855%3AComment%3A62540&feed=yes&xn_auth=noEngine 2 and 3 have basically…tag:accurender.ning.com,2012-09-05:6293855:Comment:733832012-09-05T13:55:54.697ZRoy Hirshkowitzhttp://accurender.ning.com/profile/RoyHirshkowitz
<p>Engine 2 and 3 have basically been abandoned. I'm going to remove them soon as an option-- don't use them. Engine 4 is most likely to be retained for the future. It should be stable. Whether it's faster depends a lot on your scene. The original engine is usually the fastest.</p>
<p>Engine 2 and 3 have basically been abandoned. I'm going to remove them soon as an option-- don't use them. Engine 4 is most likely to be retained for the future. It should be stable. Whether it's faster depends a lot on your scene. The original engine is usually the fastest.</p> hi roy i understand now there…tag:accurender.ning.com,2012-09-05:6293855:Comment:734422012-09-05T09:13:11.996Zchen rayhttp://accurender.ning.com/profile/chenray
<p>hi roy i understand now there are a few engines u have developed for nxt. can advise which of the engine is more stable and have faster rendering time ?</p>
<p>hi roy i understand now there are a few engines u have developed for nxt. can advise which of the engine is more stable and have faster rendering time ?</p> " and the spots on the ceill…tag:accurender.ning.com,2012-02-18:6293855:Comment:627782012-02-18T08:44:17.827ZJan Verzelenhttp://accurender.ning.com/profile/janverzelen
<p> " and the spots on the ceilling are less aesthetic than some regular specks."</p>
<p>and the grainy speckles which are most irritating on plain surfaces can be removed somehow with the despeckle filter in PS</p>
<p> " and the spots on the ceilling are less aesthetic than some regular specks."</p>
<p>and the grainy speckles which are most irritating on plain surfaces can be removed somehow with the despeckle filter in PS</p> rendering time is almost the…tag:accurender.ning.com,2012-02-18:6293855:Comment:629752012-02-18T08:27:14.067ZJan Verzelenhttp://accurender.ning.com/profile/janverzelen
<p>rendering time is almost the same indeed. I'm afraid when i keep using all the bells and whistles in this programm (which are fantastic by the way) i'll have to think about bying another machine. Each rendering took overnight and still doesn't satisfy me.</p>
<p> </p>
<p>rendering time is almost the same indeed. I'm afraid when i keep using all the bells and whistles in this programm (which are fantastic by the way) i'll have to think about bying another machine. Each rendering took overnight and still doesn't satisfy me.</p>
<p> </p> There's clearly a bit of a pr…tag:accurender.ning.com,2012-02-18:6293855:Comment:629702012-02-18T02:17:50.181ZRoy Hirshkowitzhttp://accurender.ning.com/profile/RoyHirshkowitz
<p>There's clearly a bit of a problem with slightly glossy materials like the chairs-- the same problem showed up in Jan's scene where a slightly glossy floor was missing some reflection. Not sure what's up yet. The "strange" lighting by the piano and the picture on the right are artifacts which will resolve, as are the "spots" on the ceiling. This engine will produce larger spots than the path tracer.</p>
<p>There's clearly a bit of a problem with slightly glossy materials like the chairs-- the same problem showed up in Jan's scene where a slightly glossy floor was missing some reflection. Not sure what's up yet. The "strange" lighting by the piano and the picture on the right are artifacts which will resolve, as are the "spots" on the ceiling. This engine will produce larger spots than the path tracer.</p> No.tag:accurender.ning.com,2012-02-18:6293855:Comment:627752012-02-18T02:12:00.757ZRoy Hirshkowitzhttp://accurender.ning.com/profile/RoyHirshkowitz
<p>No.</p>
<p>No.</p> Hi Roy any chance for the nex…tag:accurender.ning.com,2012-02-18:6293855:Comment:628712012-02-18T01:32:49.099Zchen rayhttp://accurender.ning.com/profile/chenray
Hi Roy any chance for the next development to have a option of more sharper underside lighting for external. cos to dissolve the noise really need extensive time . the default external rendering dun light the underside with diffused liglighting from the sun.
Hi Roy any chance for the next development to have a option of more sharper underside lighting for external. cos to dissolve the noise really need extensive time . the default external rendering dun light the underside with diffused liglighting from the sun. On E2: There are no reflectio…tag:accurender.ning.com,2012-02-17:6293855:Comment:629692012-02-17T23:54:42.782ZMarc Chaumierhttp://accurender.ning.com/profile/MarcChaumier
<p>On E2: There are no reflections on the armchair and the piano chair, the color of the wall under the picture is strange, the light above the picture (and the fluo neonlight?) seems to be not enough strong. I prefer the general colors of the E1(sky saturation?), and the spots on the ceilling are less aesthetic than some regular specks. In real photo, we could find these grainy effect, but never these spots. But the E2 looks so fast... So promising! E2 seems to have almost finished its…</p>
<p>On E2: There are no reflections on the armchair and the piano chair, the color of the wall under the picture is strange, the light above the picture (and the fluo neonlight?) seems to be not enough strong. I prefer the general colors of the E1(sky saturation?), and the spots on the ceilling are less aesthetic than some regular specks. In real photo, we could find these grainy effect, but never these spots. But the E2 looks so fast... So promising! E2 seems to have almost finished its work.</p> 10 minutes with 2 lights. Jo…tag:accurender.ning.com,2012-02-17:6293855:Comment:628682012-02-17T23:15:54.791ZRoy Hirshkowitzhttp://accurender.ning.com/profile/RoyHirshkowitz
<p>10 minutes with 2 lights. Jorge is correct-- the caustic in the case above is the bounce from the shiny (glossy) portion of the floor.</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/55259156?profile=original" target="_self"><img width="721" src="http://storage.ning.com/topology/rest/1.0/file/get/55259156?profile=RESIZE_1024x1024" width="721" class="align-full"/></a></p>
<p>10 minutes with 2 lights. Jorge is correct-- the caustic in the case above is the bounce from the shiny (glossy) portion of the floor.</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/55259156?profile=original" target="_self"><img width="721" src="http://storage.ning.com/topology/rest/1.0/file/get/55259156?profile=RESIZE_1024x1024" width="721" class="align-full"/></a></p> Un caustico es el reflejo o p…tag:accurender.ning.com,2012-02-17:6293855:Comment:629672012-02-17T23:12:08.379ZJorge Javier Lara Domínguezhttp://accurender.ning.com/profile/JorgeJavierLaraDominguez
<p>Un caustico es el reflejo o paso de luz atravez de un objeto transparente</p>
<p></p>
<p>Un caustico es el reflejo o paso de luz atravez de un objeto transparente</p>
<p></p>