Nxt - Opinions so far :) - AccuRender nXt2024-03-29T11:18:46Zhttp://accurender.ning.com/forum/topics/nxt-opinions-so-far?commentId=6293855%3AComment%3A21531&feed=yes&xn_auth=noLighting is relative.
If you…tag:accurender.ning.com,2011-04-06:6293855:Comment:225272011-04-06T13:49:03.730ZPeter Milnerhttp://accurender.ning.com/profile/PeterMilner
<p>Lighting is relative.</p>
<p>If you only have one light source, the wattage will make no difference as the auto exposure will always compensate.</p>
<p>Daylight will always overpower artificial lights as it's thousands of times brighter.</p>
<p>In general use real world values and then use the exposure and burn controls to get the desired image.</p>
<p>Lighting is relative.</p>
<p>If you only have one light source, the wattage will make no difference as the auto exposure will always compensate.</p>
<p>Daylight will always overpower artificial lights as it's thousands of times brighter.</p>
<p>In general use real world values and then use the exposure and burn controls to get the desired image.</p> Lights vs Real World Units.
…tag:accurender.ning.com,2011-04-06:6293855:Comment:224542011-04-06T13:04:21.824ZSampdoriahttp://accurender.ning.com/profile/Sampdoria
<p>Lights vs Real World Units.</p>
<p> </p>
<p>Hi guys, I have been playing with the lights and am wondering, why my Lighting Units are not illuminating according to the stated Wattage.</p>
<p> </p>
<p>For example : A 100 Watt Spot Light should not splash the a large room with extreme light. After I kept reducing it, I realized 1W setting was enough! I use MM in the metric units as a setup for my CAD.</p>
<p> </p>
<p>Regards</p>
<p> </p>
<p> </p>
<p>Lights vs Real World Units.</p>
<p> </p>
<p>Hi guys, I have been playing with the lights and am wondering, why my Lighting Units are not illuminating according to the stated Wattage.</p>
<p> </p>
<p>For example : A 100 Watt Spot Light should not splash the a large room with extreme light. After I kept reducing it, I realized 1W setting was enough! I use MM in the metric units as a setup for my CAD.</p>
<p> </p>
<p>Regards</p>
<p> </p>
<p> </p> Usually I select the whole mo…tag:accurender.ning.com,2011-04-04:6293855:Comment:222612011-04-04T14:53:08.570ZChas / Aug Posekanyhttp://accurender.ning.com/profile/ChasAugPosekany
<p>Usually I select the whole model and tell it to remove all materials from within nXt before the rendering process.</p>
<p>If you use a lot of Boolean operations in your modeling. Occasionally objects get tagged as by object for some reason.</p>
<p>Using the remove materials button in nXt takes care of these errors.</p>
<p> </p>
<p>Usually I select the whole model and tell it to remove all materials from within nXt before the rendering process.</p>
<p>If you use a lot of Boolean operations in your modeling. Occasionally objects get tagged as by object for some reason.</p>
<p>Using the remove materials button in nXt takes care of these errors.</p>
<p> </p> There's a couple of possibili…tag:accurender.ning.com,2011-04-04:6293855:Comment:224302011-04-04T14:27:42.652ZRoy Hirshkowitzhttp://accurender.ning.com/profile/RoyHirshkowitz
<p>There's a couple of possibilities-- you can send the model if you want me to take a look at it. If you want to try to debug it yourself here are a couple of possibilities:</p>
<p> </p>
<ol>
<li>You've got coincident surfaces.</li>
<li>There's a material assignment by object either to the main object or the sub-objects and the ByLayer assignment doesn't show as a consequence (we see this a lot). Use the Remove Material from Object button and see if it makes a difference.</li>
</ol>
<p> </p>
<p>There's a couple of possibilities-- you can send the model if you want me to take a look at it. If you want to try to debug it yourself here are a couple of possibilities:</p>
<p> </p>
<ol>
<li>You've got coincident surfaces.</li>
<li>There's a material assignment by object either to the main object or the sub-objects and the ByLayer assignment doesn't show as a consequence (we see this a lot). Use the Remove Material from Object button and see if it makes a difference.</li>
</ol>
<p> </p> Ive noticed, that in the Path…tag:accurender.ning.com,2011-04-04:6293855:Comment:222592011-04-04T14:18:52.255ZSampdoriahttp://accurender.ning.com/profile/Sampdoria
<p>Ive noticed, that in the Pathtracer image, and I havent been able to solve it, the mullions/frames for the doors are metallic as per the material designation. The rest of the frames for the fixed panes are also the same material - so why is there a reflection anomaly between the 2? The only thing different is that the door mullions are inset more than the fixed panes.</p>
<p> </p>
<p>image attached.</p>
<p> </p>
<p>Ive noticed, that in the Pathtracer image, and I havent been able to solve it, the mullions/frames for the doors are metallic as per the material designation. The rest of the frames for the fixed panes are also the same material - so why is there a reflection anomaly between the 2? The only thing different is that the door mullions are inset more than the fixed panes.</p>
<p> </p>
<p>image attached.</p>
<p> </p> Noted.tag:accurender.ning.com,2011-04-04:6293855:Comment:223362011-04-04T14:16:24.758ZSampdoriahttp://accurender.ning.com/profile/Sampdoria
Noted.
Noted. Yes it does-- the sun angles…tag:accurender.ning.com,2011-04-04:6293855:Comment:224252011-04-04T13:58:13.858ZRoy Hirshkowitzhttp://accurender.ning.com/profile/RoyHirshkowitz
Yes it does-- the sun angles are different.
Yes it does-- the sun angles are different. Yes, reduce the reflectivity.…tag:accurender.ning.com,2011-04-04:6293855:Comment:224242011-04-04T13:56:59.254ZPeter Milnerhttp://accurender.ning.com/profile/PeterMilner
Yes, reduce the reflectivity. This is particularly noticeable on the doors.
Yes, reduce the reflectivity. This is particularly noticeable on the doors. I haven't tried maintaining b…tag:accurender.ning.com,2011-04-04:6293855:Comment:222572011-04-04T13:55:56.905ZRoy Hirshkowitzhttp://accurender.ning.com/profile/RoyHirshkowitz
<p>I haven't tried maintaining both a 32 bit and 64 bit install of nXt on the same machine-- it's an interesting question. In theory, it should work-- nXt will install to different folders and (I think) registry settings will also be kept separate-- like I said, I haven't tried it.</p>
<p> </p>
<p>BTW, Acad 2007 was 32 bit only-- it was always installable as 32 bit software on a 64 bit OS. 2008 was the first year they introduced a 64 bit version-- but most 32-bit 2008 can also be installed…</p>
<p>I haven't tried maintaining both a 32 bit and 64 bit install of nXt on the same machine-- it's an interesting question. In theory, it should work-- nXt will install to different folders and (I think) registry settings will also be kept separate-- like I said, I haven't tried it.</p>
<p> </p>
<p>BTW, Acad 2007 was 32 bit only-- it was always installable as 32 bit software on a 64 bit OS. 2008 was the first year they introduced a 64 bit version-- but most 32-bit 2008 can also be installed on 64 bit OSs. 2009 was the first year they officially required your AutoCAD to match your platform-- although this requirement can be defeated if absolutely necessary.</p> comparing both images, shadow…tag:accurender.ning.com,2011-04-04:6293855:Comment:223332011-04-04T13:24:20.922ZRos. Rihahttp://accurender.ning.com/profile/RosRiha
comparing both images, shadows (the volume on the left) look the same - but that does not explain why do we see two shadows over the swimming pool on the first image and one on the second... and it also does not explain why do we see bright areas on the floor of the central volume on the second image only...
comparing both images, shadows (the volume on the left) look the same - but that does not explain why do we see two shadows over the swimming pool on the first image and one on the second... and it also does not explain why do we see bright areas on the floor of the central volume on the second image only...