AccuRender nXt

advanced rendering for AutoCAD

Build 008 --

More complete material-based lighting.  Objects can become emitters using material properties.

Views: 1478

Reply to This

Replies to This Discussion

Build 009

New build featuring a new look and feel.  This product is an early demo-- just for fun-- not to be confused with nXtRender for AutoCAD which is a rebranding of the original.

Here's an example of the material-based lighting introduced in Build 008:

Hi Roy - just for fun I tried the new build 9 64 version on completely clean new machine, and got error "The program can't start because ArObjects.dll is missing from your computer. Try reinstalling the program to fix this problem". This happened when trying to open an sketchup file.

Just tried with an obj export from sketchup and it works great

Hmmm.... interesting that nobody tried this-- I released the skp stuff months ago.  I can fix this very easily, give me a few minutes.

There's a new 64-bit installer that should fix this.  Let me know when you get a chance.

Thanks Roy it now works.

Hi Roy how can I open a Project that I do in cad with Nxt in NXT Studio I need to save in special format

Use the AutoLisp command (nxtwrite) to create a .nXtScene file.  You can also load .rhp, .obj and .skp directly.

Thanks Roy!!!!!!!

Roy I can't find the (nxtwrite) in nxtstudio file

Open AutoCAD and load your model, then at the command line type (nxtwrite) include the parentheses and it will allow you to export the model to a .nXtScene file. 

Thanks Daniel




Latest Activity

George Ioannidis commented on Bryan's photo


"Path is OK. Peter Milner has done some stunning results using hybrid engine, though it requires really long rendering times for noise clear images. For his job he has got super powered rendering cluster with n² cores and lots of GB of RAM. The…"
Bryan commented on Bryan's photo


"George, this is the path tracer engine. Do you have another recommendation? I am still figuring out materials. I will note that for future renders."
mike makki posted a discussion
George Ioannidis commented on Bryan's photo


"Is this done with hybrid render engine or the basic one?Comment not about rendering: Stone material is visibly repeating and I thing also out of scale (too big). Looks more like wallpaper, as there are windows and the wall is too thin to be made of…"
Bryan posted photos
Roy Hirshkowitz replied to Peter Milner's discussion obj files
"Hmmm... I'll take a look at this in nXt for AutoCAD when I get a chance.. it should work. I doubt if the specular maps will work-- I don't think the textured meshes use standard materials.  You are reminding me of why I need to…"
George Ioannidis replied to Peter Milner's discussion obj files
"Peter, I was able to ad all specular and bump maps in Blender right, but for some reason nXt isn't recognizing it at all. The only texture it passes through is the main diffuse map.I am thinking of modifying the basic material (with only…"
Peter Milner replied to Peter Milner's discussion obj files
"Roy, all I get from yours is a blue statue. However, George's works perfectly. Another question - is it possible to use the specular maps to change the properties of the different materials e.g. shiny shoes?"

© 2017   Header image courtesy Peter Milner   Powered by

Badges  |  Report an Issue  |  Terms of Service