AccuRender nXt

advanced rendering for AutoCAD

Starting 12/01 a license will be required for full operation of the Render Farm (two node farms are still free.)  This is an unlimited-node license and is being offered at an introductory price of $299 (the current plan is for an eventual full retail price of $599).  The Render Farm page now has links to the purchase page.  Once you purchase a license, you will receive a Product Key specific to the farm.  The wiki article has detailed instructions for applying the license to the farm nodes.

 

Please let me know ASAP if you encounter any problems with this procedure.

 

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when does the end of this sales? thank!
We haven't decided yet.
If you purchase 3 licenses of Accurender, will you be able to access 6 slaves in the render farm, or are you limited to the two slaves associated with each license?

Missed this one somehow. 

 

It has nothing to do with the nXt license.  The farm is a separate product-- the eval version of which permits 2 nodes.

 

Only licensed nXt users can "feed" the farm from nXt.

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Latest Activity

Peter Milner replied to Peter Milner's discussion Invisible light source
"Those shaders only work with the basic rendering engine. I only ever use Path Tracer or Hybrid."
9 hours ago
mike makki replied to Peter Milner's discussion Invisible light source
"I do not get why roy did get this material  - shader - no light source or reflection"
10 hours ago
Roy Hirshkowitz replied to Peter Milner's discussion Hidden lighting
"If they're behind a diffuser-- yep-- modeling the diffuser as a light source will get you most of the way there.  The type of lighting that a lot of folks are using, though, is these exposed 3M lighting strips.  They resemble…"
yesterday
Jan Verzelen replied to Peter Milner's discussion Hidden lighting
"okay, but why should one try to draw each separate light source? As you mentioned before, most of the time these are behind a diffuse cover. "
yesterday
Roy Hirshkowitz replied to Peter Milner's discussion Hidden lighting
"It works pretty well for this-- where the surfaces are diffuse.  Peter's got a more reflective surface which probably would show reflections of the individual light sources in the roll.  It's an interesting problem (and an actual…"
yesterday
Jan Verzelen replied to Peter Milner's discussion Hidden lighting
"this s what i get when trying to simulate led strips. i used rectangular hidden and visible area lights with the path tracer."
yesterday
Peter Milner replied to Peter Milner's discussion Hidden lighting
"I'll give it a whirl tomorrow."
yesterday
Roy Hirshkowitz replied to Peter Milner's discussion Hidden lighting
"Yep-- these sometimes do exhibit discreet reflections.  Does the hybrid engine do any better with these? "
yesterday

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