AccuRender nXt

advanced rendering for AutoCAD

Hello again everyone,

 So everything has been going relatively well with the render farm and farm software, but a random question did come up from one of our techs and I didn't have an answer. The question is, with the renderings being run are there local cache files being created that can or should be cleared upon completion or error. This question came up in regards to a problem which occurred from an error'd rendering during a server disruption which resulted in a loop which caused the node to require being restarted after the queue and ongoing renderings had cleared/completed.

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Not that I can recall.  If the network goes down in the middle of all of this all bets are off-- it may require clearing out the job folder (in the shared directory) and starting all over -OR- it could be able to pick up where it left off.

Ok, thanks Roy. That's how I addressed the situation when it arose earlier this month, just wanted to be 100% or as close to sure as possible.

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alex dounis replied to alex dounis's discussion Render settings to show corner of walls or wall edge Please !!!
"Thanks Peter , Ill give it a go. Cheers Alex"
yesterday
Dizzy Gosnell replied to Dizzy Gosnell's discussion nXt and AutoCad 2019
"Hey Rich, Fantastic stuff, right on the money, worked like a charm. Thanks so much. Diz"
Thursday
Rich Hart replied to Dizzy Gosnell's discussion nXt and AutoCad 2019
"Download and install the latest version from: nXtRender Downloads Page Normally nXtRender registers its commands with AutoCAD during installation. On occasion, this mechanism may fail. In this case you will need to manually load nXt the first time…"
Thursday
Dizzy Gosnell posted a discussion

nXt and AutoCad 2019

Are there new .ARX files etc needed to get nXt rendering running inside Acad 2019 I've tried loading the files that worked for Acad 2016 but when I type 'nxt' on the Acad command line it says not recognized.Many thanksDizSee More
Thursday
Peter Milner replied to Peter Milner's discussion Animation on Farm
"Thanks Roy. I'll base the number of frames on multiples of 80 then."
Wednesday
Roy Hirshkowitz replied to Peter Milner's discussion Animation on Farm
"Looks like it's hardcoded to 20 frames / task."
Wednesday
Peter Milner replied to Peter Milner's discussion Animation on Farm
"Is there any way of finding out how many frames in a packet, so that I can optimize the number of frames between 4 nodes?"
Wednesday
Peter Milner replied to Peter Milner's discussion Texture orientation
"No rush. I'm only experimenting with ArStudio at this stage. "
Wednesday

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