AccuRender nXt

advanced rendering for AutoCAD

I made these images to test the rendering after the latest tips you have given me . And I thank you all .
In all images the same parameters were used. All materials have some amount of reflection (Jorge Lara, you asked for it |:¬)) . I used the Interior Daylight as preset and the only light sources are the sun and auto sky . All had saturation ajust and none went through post processing in PS .In the first image I used Engine Standard and thought that was the best reflection of the materials , especially the chair red seats and icons on restrooms door. But I think the reflection on the tile back is exaggerated.

In the second image , the Path Trace solved the color bleed, the sh... in best way. But it was the image that needed more saturation adjustment and c...

The third image was taken with Hybrid and I even liked the overall ...

In the fourth one all the other 3 iamges are merged image editor .

And the last one is to remember the old times , the image which was actually originally produced in AR4 .

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Another thing I noticed in all the pictures, the seats further back are almost invisible.

Wallace Amorim Júnior, hello , probably not high contrast , the light is not strong cause , you can get hold of other colors or add reflective might be improved.

Wallace Amorim Júnior, hello , good test comparison, I think the effect is quite good E0 . Will this model can be sent to me? Thank you, my mail is : kingjin1984@163.com

The site transforms part of the text in hyperlinks, I will transcribe then bellow.

"In the second image , the Path Trace solved the color bleed, the shadow on the ceiling and the glass materio of the fixtures in best way. But it was the image that needed more saturation adjustment and creats a layered refraction in the tabletop glass."

"The third image was taken with Hybrid and I even liked the overall scene, but it look to yellowed and the glass lost its greenish hue."

That is it.

Kingjin, what exactly you need from the model? If you let me know, I can send it to you. But I see that you have very good render results in your page. Better than mine.

Wallace Amorim Júnior, hello , in your description that only natural light and no artificial light , but indoor light is still very good. I want to know how you are setting sun portal , or other , thank you.

I also want to render your way through this model, and you make a comparative analysis.E0 rendering with you this long , how much resolution ?Acknowledgements

Kingjin, I'll send the model soon.

About the resolution, all nXt image has 1200x900. The time and passes are:

Standard-1h55 -30 passes;

Path trace- 5h40 - 220 passes;

Hybrid - 11h14 - 1360 passes.

The duration that each took to process depended on my convenience. I put one over lunch, another before bed and over the night and the last one before leaving for work until I return to my house.

"And the last one is to remember the old times , the image which was actually originally produced in AR4 ."

The AR4 image has no reflection on the floor at all - was that you intention?

The AR4 ceiling lights show glow on the glass pane. Did you have a similar pane of glass in nXt? Did you set it as translucent?

Hello , I'm using the new version , flooring and shade according to real life settings.

Albert

I really don't remember about the reflection on the floor. Maybe it was a mistake.

The lights was "on" and visible in AR4 image. It wasn't material glow effect. In the others, the light was "off". As I say, the only light source was the sun and sky. The material of glass pane is one from AR4, converted by nXt legacy and I don't change any paramanters.

The original file is old and I don't remember all the settings, even the camera was saved. I had to change some materials and even create some new ones.

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Peter Milner replied to Peter Milner's discussion RenderFarm passes and tasks
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Rich Hart replied to Peter Milner's discussion RenderFarm passes and tasks
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