AccuRender nXt

advanced rendering for AutoCAD

I know we can now select a set of images to make a texture set. It works great with products like Arroway and others. It usually will recognize the bump and specular maps and give you adjustments specific to those types of maps.

What are the naming styles it looks for? When I try with my own creations, it just sees them as standard maps and I end up having to modify with the advanced tab anyway.

Views: 117

Reply to This

Replies to This Discussion

You can still modify them more easily in Texture Set UI.

 

Including _BUMP, _SPEC, _DISP, _NORM somewhere in the filename should work.

in the (veery distant) future, the possibility to add user-defined masks such as: *_b.*,*_d.* ... would be helpful.

I figured that. I looked at the Arroway textures I had and I think they used _d, _S, _b. I'll try adding a few extra letters next time :)

como se manejaria sta textura en conjunto? se tomarian los parametros qeu da el arroway en su catalogo? como se maneja en el arbol de texturas? cual seria el bumb, el difuso? el especular?
It will recognize the four types above + normal and opacity maps.  You don't need to include all of them, just the ones you want.  Ambient occlusion maps don't work.
Se manejan como conjunto de texturas?....tenemos alguna lectura sobre eso?
There a little bit of information here.

RSS

Search

Translate

Latest Activity

kk posted a discussion

Glass why got darkness?

hi,Pls help to see why got darkness?Thanks!See More
7 hours ago
Éric Bérubé replied to Éric Bérubé's discussion Logo on taper circular sign?
"Thank you guys, I thought cylinder wouldn't work for that shape. Have a nice weekend Éric"
Feb 8
Kevin Lockwood replied to Éric Bérubé's discussion Logo on taper circular sign?
"bad example. I used the first long sign image I found and copied it 3 times to fit the circumference. .The graphic does not tile seamless.  Another test using a grid so you can see how setting the decal radius larger than the object projects to…"
Feb 8
Kevin Lockwood replied to Éric Bérubé's discussion Logo on taper circular sign?
"bad example. I used the first long sign image I found and copied it 3 times to fit the circumference. .The graphic does not tile seamless.  Another test using a grid so you can see how setting the decal radius larger than the object projects to…"
Feb 8
George Ioannidis replied to Éric Bérubé's discussion Logo on taper circular sign?
"Yup ;)"
Feb 8
Kevin Lockwood replied to Éric Bérubé's discussion Logo on taper circular sign?
"Am I missing something here? cylindrical mapping wont work for you? something like this?"
Feb 7
Éric Bérubé replied to Éric Bérubé's discussion Logo on taper circular sign?
"I don't how work Blender. I find a easier way... I will had with CorelDraw. Thank you for the tip. Éric from Montréal"
Feb 7
George Ioannidis replied to Éric Bérubé's discussion Logo on taper circular sign?
"Sorry Eric, I didn't noticed there was attachment. I don't know how to do it in nXt, but it is really easy to do it in Blender for instance. Then just export the object on OBJ format and insert it in nXt as textured model. The only problem…"
Feb 7

© 2019   Header image courtesy Peter Milner   Powered by

Badges  |  Report an Issue  |  Terms of Service