Vertical groundcovers - AccuRender nXt2024-03-19T03:14:00Zhttp://accurender.ning.com/forum/topics/vertical-groundcovers?commentId=6293855%3AComment%3A62267&feed=yes&xn_auth=noPackaging this steps and subm…tag:accurender.ning.com,2012-02-14:6293855:Comment:628022012-02-14T17:38:18.590Zakinlolu olugbojihttp://accurender.ning.com/profile/akinloluolugboji
<p>Packaging this steps and submitting to the help and tutorial section of support will help a lot of folks as in a few weeks time this valuable information will be buried in the forum and never be found except by few folks who remember it existed in the first place and are able to dig it out. </p>
<p>Packaging this steps and submitting to the help and tutorial section of support will help a lot of folks as in a few weeks time this valuable information will be buried in the forum and never be found except by few folks who remember it existed in the first place and are able to dig it out. </p> Please, keep in mind AutoCad…tag:accurender.ning.com,2012-02-14:6293855:Comment:624002012-02-14T13:57:45.638ZUgo Iglesiashttp://accurender.ning.com/profile/UgoIglesias
<p>Please, keep in mind AutoCad in this case, has many ways to make surface types which accept materials and can be rendered adequately. Some are memory demanding. The extrude-region method is just the way I do it and it results in a low-poly count. My AutoCad customization makes it look as the old style Icon-Flyout layout, but that's just because I made it that way, instead of having to learn to use the Ribbon which I consider a waste of time for the steps involved. The good thing is that you…</p>
<p>Please, keep in mind AutoCad in this case, has many ways to make surface types which accept materials and can be rendered adequately. Some are memory demanding. The extrude-region method is just the way I do it and it results in a low-poly count. My AutoCad customization makes it look as the old style Icon-Flyout layout, but that's just because I made it that way, instead of having to learn to use the Ribbon which I consider a waste of time for the steps involved. The good thing is that you can make your own groundcover styles and there are many uses to it. Just takes time to build a good crisp images base of flowers, leaves, etc.. Here is an example: The first one is the original image:</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/55259059?profile=original" target="_self"><img width="721" src="http://storage.ning.com/topology/rest/1.0/file/get/55259059?profile=RESIZE_1024x1024" width="721" class="align-full"/></a></p>
<p>This second one was enhanced in brightness, contrast to improve the groundcover results:</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/55259037?profile=original" target="_self"><img width="721" src="http://storage.ning.com/topology/rest/1.0/file/get/55259037?profile=RESIZE_1024x1024" width="721" class="align-full"/></a></p>
<p>Good Luck!</p>
<p></p> Thanks Ugo, now it is pretty…tag:accurender.ning.com,2012-02-14:6293855:Comment:625382012-02-14T10:20:47.197ZMiguel Tano Adaneshttp://accurender.ning.com/profile/mikiton
<p>Thanks Ugo, now it is pretty clear and I find it definitely interesting. I will try as soon as I have to represent a groundcover. Thanks again!</p>
<p>Thanks Ugo, now it is pretty clear and I find it definitely interesting. I will try as soon as I have to represent a groundcover. Thanks again!</p> For that, try IvyGeneretor. G…tag:accurender.ning.com,2012-02-14:6293855:Comment:625352012-02-14T09:16:14.783ZMiguel Tano Adaneshttp://accurender.ning.com/profile/mikiton
<p>For that, try IvyGeneretor. <a href="http://www.accurender.com/profile/GeorgeIoannidis?xg_source=activity" target="_blank">George Ioannidis</a> knows pretty well how to use it.</p>
<p>For that, try IvyGeneretor. <a href="http://www.accurender.com/profile/GeorgeIoannidis?xg_source=activity" target="_blank">George Ioannidis</a> knows pretty well how to use it.</p> There are various problems re…tag:accurender.ning.com,2012-02-14:6293855:Comment:625322012-02-14T09:06:19.612ZRos. Rihahttp://accurender.ning.com/profile/RosRiha
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/55259062?profile=original" target="_self">There are various problems related to it:</a></p>
<ul>
<li>Trees easily grow very huge in size</li>
<li>It is difficult to set them up to stick to walls as in real life</li>
<li>Your model has to be accurate, normals facing the right direction etc, otherwise it would grow into the building</li>
<li>It creates materials with embedded textures…</li>
</ul>
<p><img class="align-full" src="http://storage.ning.com/topology/rest/1.0/file/get/55259062?profile=RESIZE_1024x1024" width="721"></img></p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/55259062?profile=original" target="_self">There are various problems related to it:</a></p>
<ul>
<li>Trees easily grow very huge in size</li>
<li>It is difficult to set them up to stick to walls as in real life</li>
<li>Your model has to be accurate, normals facing the right direction etc, otherwise it would grow into the building</li>
<li>It creates materials with embedded textures</li>
</ul>
<p><img width="721" class="align-full" src="http://storage.ning.com/topology/rest/1.0/file/get/55259062?profile=RESIZE_1024x1024" width="721"/></p> Ever tried this!tag:accurender.ning.com,2012-02-13:6293855:Comment:623822012-02-13T16:58:22.191Zakinlolu olugbojihttp://accurender.ning.com/profile/akinloluolugboji
<p>Ever tried <a href="http://graphics.uni-konstanz.de/~luft/ivy_generator/" target="_blank">this</a>!</p>
<p>Ever tried <a href="http://graphics.uni-konstanz.de/~luft/ivy_generator/" target="_blank">this</a>!</p> exc4. This is the rendered mo…tag:accurender.ning.com,2012-02-13:6293855:Comment:626342012-02-13T15:50:59.696ZUgo Iglesiashttp://accurender.ning.com/profile/UgoIglesias
<p>exc4. This is the rendered model. After applying an "invisible" material to the region, assigning the desired groundcover and scaling adequately, you can see the result is very good and works wonders at certain distances (depending on the groundcover quality). I have left the "half donut" object I use for other purposes to illustrate the potential of the groundcover tool which in this case, is sort of a mulch for rocks. I always have water, walls, the half donut and the hanging plants in the…</p>
<p>exc4. This is the rendered model. After applying an "invisible" material to the region, assigning the desired groundcover and scaling adequately, you can see the result is very good and works wonders at certain distances (depending on the groundcover quality). I have left the "half donut" object I use for other purposes to illustrate the potential of the groundcover tool which in this case, is sort of a mulch for rocks. I always have water, walls, the half donut and the hanging plants in the model when creating new materials. I play with the scale a lot! specially because the water and the groundcovers depend on independently scaled images pretty much all the time. So, I find the desired scale WITHIN the testing model and then scale the project's model, matching both test and project to the wall thickness. </p>
<p></p>
<p> But this is just how I do it. I'm sure they are many other methods which work and could be simpler.</p> Ok, here are a few pics with…tag:accurender.ning.com,2012-02-13:6293855:Comment:623792012-02-13T15:50:19.539ZUgo Iglesiashttp://accurender.ning.com/profile/UgoIglesias
<p>Ok, here are a few pics with more or less the process I explained. </p>
<p> This little model is what I use to setup my groundcover materials and I recommend everyone to create one in order to facilitate the custom materials creation process for two reasons: 1. the materials and groundcover SCALE may not be the same for every job (for me it changes all the time) 2. There's a lot of trial-error rendering until you get what's wanted. So, before proceeding to rendering anything in nxt, I make…</p>
<p>Ok, here are a few pics with more or less the process I explained. </p>
<p> This little model is what I use to setup my groundcover materials and I recommend everyone to create one in order to facilitate the custom materials creation process for two reasons: 1. the materials and groundcover SCALE may not be the same for every job (for me it changes all the time) 2. There's a lot of trial-error rendering until you get what's wanted. So, before proceeding to rendering anything in nxt, I make sure that the scale is as the models I'm used to deal with. If not, I use this test platform. </p>
<p> exc1. Here you see the desired shape drafted upon the planter's edge (keep in mind the UCS). If you look real close, you may see that the shape is not co-planar with the planter's wall. it's "shifted" a bit to avoid artifacts and produces a gap which also prevents undesired shadows or clipping.</p>
<p> exc2. This is the extrusion. Notice that I make it HUGE!. The reason for this, is to facilitate undesired faces deletion. If you make it small, you waste a lot of time deleting small pieces.</p>
<p> exc3. After EXPLODING the resulting 3D Solid, every single face turns into a REGION which works as surface for applying groundcover. Regions are cool, because they can be edited via boolean operations. I also create a top "cover" face using any method (i.e. 3Dface or region too).</p>
<p> </p> Very interesting method. Coul…tag:accurender.ning.com,2012-02-09:6293855:Comment:621812012-02-09T18:15:19.526ZMiguel Tano Adaneshttp://accurender.ning.com/profile/mikiton
<p>Very interesting method. Could you please upload a couple of example images?</p>
<p>Very interesting method. Could you please upload a couple of example images?</p> When I try on doing the kind…tag:accurender.ning.com,2012-02-09:6293855:Comment:623292012-02-09T16:47:20.446ZUgo Iglesiashttp://accurender.ning.com/profile/UgoIglesias
<p>When I try on doing the kind of plants that "hang" for elevated planters, balconies with a touch... I generate a 3d solid which is an extrusion of the desired front view of the element as I decided it to "populate". Then, I explode the 3D object and delete all faces that should not show. </p>
<p>I apply an "invisible material" to it and then proceed to attach the groundcover. It works wonders for some distances depending on the detail level. Also, if you wish to play around a bit, this…</p>
<p>When I try on doing the kind of plants that "hang" for elevated planters, balconies with a touch... I generate a 3d solid which is an extrusion of the desired front view of the element as I decided it to "populate". Then, I explode the 3D object and delete all faces that should not show. </p>
<p>I apply an "invisible material" to it and then proceed to attach the groundcover. It works wonders for some distances depending on the detail level. Also, if you wish to play around a bit, this method is very useful when you need shaped foliage, like the kind we desire to have aside any fence, edging a curb or even as filling over medium sized grass areas. It's a little tricky to set accurate scaling (for me, I reckon).</p>
<p></p>
<p>We tend to use pre-done plants which are sort of dioramas. They are good but usually the result must be "equalized" with the rendered image so they don't look "cartoonish" or faded. We copy a number of these entities to fill some areas. The groundcover is a very good tool.. trust me!. Take time to play with it and you'll never regret. One hint.. get yourself some crisp images to use as flowers and leaves. The better the source, the better final results.</p>