advanced rendering for AutoCAD
Any suggestions on reducing the amount of repetition in the brick material? I remember there used to be a way to do a procedural brick with vary leaf option to produce a random brick blend which is what this building will have.
I've attached my two texture maps that I've played around with. I've had decent success with using these on past renderings without real noticeable tiling but this camera view is much farther away from the target source which only makes the effect more visible.