AccuRender nXt

advanced rendering for AutoCAD

Discussion Forum (9)

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Build 329 - July 2013

Fixed a bug:Changing the channel of an existing light is not working correctly and may result in a channel name change.  This bug only occu…

Started by Albert D Hart in New Builds and VersionsLatest Reply

New Builds for nXtRender

We will place information about new builds in the thread. If you want to be informed whenever a new build is available, subscribe to this t…

Started by Albert D Hart in New Builds and VersionsLatest Reply

Nxt Studio

Build 008 -- More complete material-based lighting.  Objects can become emitters using material properties.

Started by Roy Hirshkowitz in nXtStudioLatest Reply

Categories Discussions Latest Activity

New Builds and Versions

6 Mar 13
Reply by kk

AutoCAD

AutoCAD specific - and all old threads

1460 1 hour ago
Reply by Jeff Waymack

nXtRender Add-ons

Add-ons for nXt Render

16 Dec 19, 2013
Reply by Albert D Hart

Wishlist and other suggestions

18 on Tuesday
Render Farm
by Peter Milner

Rendering Advice and Comments

Rendering Engines, Ideas, etc.

41 yesterday
Reply by hoai hai bui

Revit

Specific Questions for nXtRender fo Revit

4 Jan 7
Revit LT
by Wendell Harmon

Documentation

Ideas, suggestions or requests

10 Mar 29
replacing unused computer
by Maciej

Corner Bar

Anything else you want to discuss

23 Mar 24
...and some more.
by Maciej

nXtStudio

nXtStudio WIP

4 Feb 26
Reply by Maciej

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Latest Activity

Jeff Waymack replied to Jeff Waymack's discussion Mapping materials to xrefs
"Thanks to everyone for all the support! Mike, while I will have to experiment, the issue is that the mapping changes when the model (a building) is xrefed into the site plan. In the building model it is just fine. Jeff"
1 hour ago
Jan Verzelen replied to Wallace Amorim Júnior's discussion Barber Furniture Model
"or install this skp plugin and use tons of free models from the 3d warehouse"
1 hour ago
mike makki replied to mike makki's discussion adding shaped hedges in nxt-
"make a box 3m x 0.7mx0.9m high ,load from cgtextures.com under nature-hedges maps and makes a displacement map with height."
4 hours ago
akinlolu olugboji replied to Wallace Amorim Júnior's discussion Barber Furniture Model
"The link I sent all have their models free, so search, you are bound to see something you can use. "
8 hours ago
akinlolu olugboji replied to mike makki's discussion adding shaped hedges in nxt-
".........and the Hedges?"
8 hours ago
mike makki replied to Jeff Waymack's discussion Mapping materials to xrefs
"select each roof with the orientation  where the roof tiles (or stands seams) and map from the icon. in materials.do that for every roof... bear in mind you may need to have each roof with a texture map of its own.... it might be the same…"
9 hours ago
Jeff Waymack posted a discussion

Mapping materials to xrefs

Greetings,As you can see from the attached image, the mapping for the metal roofs is not working. The mapping in the reference drawings is just fine, but when xrefed into another drawing the orientation of the mapping is lost.In AR4 there was an option to assign a material to object and set the mapping to the direction desired. Then when these drawings were xrefed in, the original mapping would be preserved.Is there a way to do this in xNt?Thanks,JeffSee More
11 hours ago
norton torres replied to Wallace Amorim Júnior's discussion Barber Furniture Model
"try a revit block and imported to autocad"
22 hours ago

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