AccuRender nXt

advanced rendering for AutoCAD

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Comment by J Enrique Fernandez on May 1, 2012 at 2:02pm

Always you need a nice render to star with it, if not photoshop is useless.

Comment by Sampdoria on May 1, 2012 at 1:53pm

We photoshop a lot in Nxt or Max all the time, its the only way!

Comment by mike makki on May 1, 2012 at 3:53am

yeah right

Comment by George Ioannidis on May 1, 2012 at 3:40am

That's right :D

Comment by mike makki on May 1, 2012 at 3:28am

thats your opinion george

Comment by George Ioannidis on May 1, 2012 at 3:21am

Does that really matter? If we want to sell the picture it really doesn't, does it, Mike? Who cares then how we reach the desired result? Especially if someone can do something like that quickly, even in photomall... :D

Comment by mike makki on May 1, 2012 at 3:09am

this is a photoshop more than nxt

Comment by Sampdoria on December 19, 2011 at 1:07pm

Excellent render - I really love the roofs!

Comment by J Enrique Fernandez on September 26, 2011 at 1:20pm

Hola

Gracias por los comentarios,

los techos son texturas mapeadas, pero al final se editaron con photoshop  las aristas y un poco la parte final,  la arena es tambien una textura con bump y normals, el agua se agrego con photoshop, use un hdri de dosch extreme hires, con la tonalidad del agua similar para los reflejos y el ambiente.

 

Thanks for your comments

the roofs are meshes with map bitmaps and mask, also at the end use a litle photoshop editing to fix the edges and the low  end.

 

the light use a HDRI form dosch hires , with similar water color to the one in the image, add to the water in photoshop

 

enrique

Comment by Jorge Javier Lara Domínguez on September 26, 2011 at 6:36am
Muy buena imagen. Podrias compartir com hiciste la paja? la arena?

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Latest Activity

Enrico Gheno replied to Enrico Gheno's discussion problem with textures distribution
"Thank you very much Roy, I will try these setting"
yesterday
Roy Hirshkowitz replied to Enrico Gheno's discussion problem with textures distribution
"Just got your model-- as expected the model was located very far from the world coordinate system origin-- almost 6000 meters away.  This will not work.  To fix the problem I did the following: Switched the coordinate system to WCS using…"
yesterday
miguel martinez replied to miguel martinez's discussion Model shadows
"Thank you Roy, I reinserted the model close to the origin in another file and worked fine. Thanks."
Tuesday
Roy Hirshkowitz replied to miguel martinez's discussion Model shadows
"You can also run into problems if you're using a very long lens and the camera is located far from the model."
Tuesday
Roy Hirshkowitz replied to miguel martinez's discussion Model shadows
"I don't know for sure, but I'm guessing you're also having a precision problem related to either the drawing units or the model being located far from the origin.  See the discussion…"
Tuesday
miguel martinez posted a discussion

Model shadows

hello I am new on NXT and I am having trougble with some models because gives me some unsedirable shadows. How I can fix this.It is supposed to have all the white surfaces smooth but it is giving me some shadows and lines.See More
Tuesday
Enrico Gheno replied to Enrico Gheno's discussion problem with textures distribution
"Ho provato to move all the elements on 0,0,0 but nothing better.  I load the 3D model"
Tuesday
Roy Hirshkowitz replied to Enrico Gheno's discussion problem with textures distribution
"Change the coordinates back to WCS and see how far your model is from the origin.  If the coordinates are large-- say greater than a few hundred meters, then you'll need to move the model. Use the _MOVE command to select and move all of…"
Tuesday

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