AccuRender nXt

advanced rendering for AutoCAD

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Comment by J Enrique Fernandez on May 1, 2012 at 2:02pm

Always you need a nice render to star with it, if not photoshop is useless.

Comment by Sampdoria on May 1, 2012 at 1:53pm

We photoshop a lot in Nxt or Max all the time, its the only way!

Comment by mike makki on May 1, 2012 at 3:53am

yeah right

Comment by George Ioannidis on May 1, 2012 at 3:40am

That's right :D

Comment by mike makki on May 1, 2012 at 3:28am

thats your opinion george

Comment by George Ioannidis on May 1, 2012 at 3:21am

Does that really matter? If we want to sell the picture it really doesn't, does it, Mike? Who cares then how we reach the desired result? Especially if someone can do something like that quickly, even in photomall... :D

Comment by mike makki on May 1, 2012 at 3:09am

this is a photoshop more than nxt

Comment by Sampdoria on December 19, 2011 at 1:07pm

Excellent render - I really love the roofs!

Comment by J Enrique Fernandez on September 26, 2011 at 1:20pm

Hola

Gracias por los comentarios,

los techos son texturas mapeadas, pero al final se editaron con photoshop  las aristas y un poco la parte final,  la arena es tambien una textura con bump y normals, el agua se agrego con photoshop, use un hdri de dosch extreme hires, con la tonalidad del agua similar para los reflejos y el ambiente.

 

Thanks for your comments

the roofs are meshes with map bitmaps and mask, also at the end use a litle photoshop editing to fix the edges and the low  end.

 

the light use a HDRI form dosch hires , with similar water color to the one in the image, add to the water in photoshop

 

enrique

Comment by Jorge Javier Lara Domínguez on September 26, 2011 at 6:36am
Muy buena imagen. Podrias compartir com hiciste la paja? la arena?

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Jeff Waymack replied to Jeff Waymack's discussion Convert AR Legacy Material Library Issues
"Hi Roy, Thanks for the information. Particularly the part about the significant differences in the rendering engines. I was noticing that some of the materials w/ texture maps that came through didn't look quite right. Are there standard…"
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Roy Hirshkowitz replied to Jeff Waymack's discussion Convert AR Legacy Material Library Issues
"I really don't have anything else to try.  Most folks with large material libs are years away from this transition.  It was always easier when nXt was installed on the same machine as ar4-- the registry search paths for ar4 could be…"
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Jeff Waymack replied to Jeff Waymack's discussion Convert AR Legacy Material Library Issues
"Hi Roy, I tried moving all my images to four different folders in C:\Program Files\AccuRender nXt\Support\Images. I deleted the previous library the translator had created as you suggested and rebuilt it. After spending some time going through all…"
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"as Jan already mentioned, i would also not mix sunlight and artificial lightning. i would brighten up dark areas with a softbox, like photographers do (be careful, because of shadows). beside that, i would rise the position of camera up. you have…"
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Roy Hirshkowitz replied to Jeff Waymack's discussion Convert AR Legacy Material Library Issues
"It should, yes."
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Chris Fox commented on Chris Fox's photo
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"Jelena... any help would be appreciated so please feel free to grab the picture.... Jan... I changed enginers to the Hybrid and that helped alot specifically with the way light is handled on the ceiling.  Thank you for the compliment on the…"
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Jeff Waymack replied to Jeff Waymack's discussion Convert AR Legacy Material Library Issues
"Hi Roy, If I create a search path and then move the bitmaps to that location, is that where nXt will look during the translation? Jeff"
Thursday

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