AccuRender nXt

advanced rendering for AutoCAD


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Comment by J Enrique Fernandez on May 1, 2012 at 2:02pm

Always you need a nice render to star with it, if not photoshop is useless.

Comment by Sampdoria on May 1, 2012 at 1:53pm

We photoshop a lot in Nxt or Max all the time, its the only way!

Comment by mike makki on May 1, 2012 at 3:53am

yeah right

Comment by George Ioannidis on May 1, 2012 at 3:40am

That's right :D

Comment by mike makki on May 1, 2012 at 3:28am

thats your opinion george

Comment by George Ioannidis on May 1, 2012 at 3:21am

Does that really matter? If we want to sell the picture it really doesn't, does it, Mike? Who cares then how we reach the desired result? Especially if someone can do something like that quickly, even in photomall... :D

Comment by mike makki on May 1, 2012 at 3:09am

this is a photoshop more than nxt

Comment by Sampdoria on December 19, 2011 at 1:07pm

Excellent render - I really love the roofs!

Comment by J Enrique Fernandez on September 26, 2011 at 1:20pm


Gracias por los comentarios,

los techos son texturas mapeadas, pero al final se editaron con photoshop  las aristas y un poco la parte final,  la arena es tambien una textura con bump y normals, el agua se agrego con photoshop, use un hdri de dosch extreme hires, con la tonalidad del agua similar para los reflejos y el ambiente.


Thanks for your comments

the roofs are meshes with map bitmaps and mask, also at the end use a litle photoshop editing to fix the edges and the low  end.


the light use a HDRI form dosch hires , with similar water color to the one in the image, add to the water in photoshop



Comment by Jorge Javier Lara Domínguez on September 26, 2011 at 6:36am
Muy buena imagen. Podrias compartir com hiciste la paja? la arena?



Latest Activity

Maciej posted photos
16 hours ago
J. Raul Cardenas replied to J. Raul Cardenas's discussion Render Settings
"8.6 MPixels is a lot indeed, specially in rendering time. Thanks a lot for the explanation, makes sense now."
akinlolu olugboji replied to mike makki's discussion my entry animation for cg competition at
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Roy Hirshkowitz replied to J. Raul Cardenas's discussion Render Settings
"No-- nothing to do with darker or lighter.  It does define resolution by dots per unit-- for example 36" x 24" at 100 dpi will provide 3600 x 2400 rendered pixels (8.6 million).  It's exactly the same as specifying 3600 x…"
J. Raul Cardenas posted a discussion

Render Settings

Under Render Settings>Passes>Print one have the option to select the size of the paper to print the rendering by using the X and Y and units, the question is:The Density, by default is 100, in a printer it is related to how much toner the printer use to make the final print darker or lighter, Is this the same concept in nXtRender?I've been using 8.5x11 and I need 24x36 print and wondering if I need to increase the density. Thanks to anybody who can respond.See More
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