AccuRender nXt

advanced rendering for AutoCAD

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Comment by J Enrique Fernandez on May 1, 2012 at 2:02pm

Always you need a nice render to star with it, if not photoshop is useless.

Comment by Sampdoria on May 1, 2012 at 1:53pm

We photoshop a lot in Nxt or Max all the time, its the only way!

Comment by mike makki on May 1, 2012 at 3:53am

yeah right

Comment by George Ioannidis on May 1, 2012 at 3:40am

That's right :D

Comment by mike makki on May 1, 2012 at 3:28am

thats your opinion george

Comment by George Ioannidis on May 1, 2012 at 3:21am

Does that really matter? If we want to sell the picture it really doesn't, does it, Mike? Who cares then how we reach the desired result? Especially if someone can do something like that quickly, even in photomall... :D

Comment by mike makki on May 1, 2012 at 3:09am

this is a photoshop more than nxt

Comment by Sampdoria on December 19, 2011 at 1:07pm

Excellent render - I really love the roofs!

Comment by J Enrique Fernandez on September 26, 2011 at 1:20pm

Hola

Gracias por los comentarios,

los techos son texturas mapeadas, pero al final se editaron con photoshop  las aristas y un poco la parte final,  la arena es tambien una textura con bump y normals, el agua se agrego con photoshop, use un hdri de dosch extreme hires, con la tonalidad del agua similar para los reflejos y el ambiente.

 

Thanks for your comments

the roofs are meshes with map bitmaps and mask, also at the end use a litle photoshop editing to fix the edges and the low  end.

 

the light use a HDRI form dosch hires , with similar water color to the one in the image, add to the water in photoshop

 

enrique

Comment by Jorge Javier Lara Domínguez on September 26, 2011 at 6:36am
Muy buena imagen. Podrias compartir com hiciste la paja? la arena?

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Latest Activity

Alfons Akamp posted a discussion

317 NG17

Wo ist eigentlich genau der Unterschied zwischen der Version 337 und der Version 337 NG17 ausser das diese viel grösser ist??Was ist in der NG17 Version mehr drin??AlfonsSee More
2 hours ago
Roy Hirshkowitz replied to Peter Milner's discussion Soft Shadows
"Anyway-- like I said-- I did find a small bug which was causing some additional noise that wouldn't resolve."
17 hours ago
Roy Hirshkowitz replied to Peter Milner's discussion Soft Shadows
"Of course you'll have to fake reflection..."
17 hours ago
Roy Hirshkowitz replied to Peter Milner's discussion Soft Shadows
"That's as expected-- IORs of 1.0 use a different mechanism since there isn't any refraction or caustic.  It's not a bad strategy if the refraction is negligible in the final image-- as in your case."
17 hours ago
Peter Milner replied to Peter Milner's discussion Soft Shadows
"The IOR of the glass windows does seem to make a difference when using the hybrid engine. The attached images have 4000 passes with the hybrid and 2000 passes with the path tracer. "
18 hours ago
Roy Hirshkowitz replied to Peter Milner's discussion Soft Shadows
"It does seem to be resolving really nicely, in both of these models.  Like, I said, there was a problem here which was likely adding some unresolvable noise.  There will still be some differences remaining in the engines-- don't…"
18 hours ago
Peter Milner replied to Peter Milner's discussion Soft Shadows
"After 1500 passes, that's still looking very grainy. I'm just doing a small experiment to see if the IOR of the glass windows makes any difference. I'll post the results shortly."
19 hours ago
mike makki posted a photo

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AutoCAD-NXT-RPC-PS
19 hours ago

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