AccuRender nXt

advanced rendering for AutoCAD

Falandry-02lite

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Albums: My Work

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Comment by Sampdoria on February 7, 2012 at 5:00am

Thanks for sharing the texture and also the nice explanation. Its a lovely render!

Comment by Miguel Tano Adanes on August 1, 2011 at 12:29am
Marc, thanks a lot for the texture. And compliments again for your works!
Comment by akinlolu olugboji on July 31, 2011 at 10:36am
No need to create the time just down and install the capture software. When next you are doing it again record.
Comment by Marc Chaumier on July 30, 2011 at 4:04am
Hi Miguel, thanks! Seamless grass texture I made...
Comment by Marc Chaumier on July 29, 2011 at 3:15pm
I will try, but I've not the time now...
Comment by akinlolu olugboji on July 29, 2011 at 7:22am
Using a screen capture device,  can you record the grass making process again in photoshot?
Comment by Miguel Tano Adanes on July 29, 2011 at 5:51am

Hi Marc,

as alway, your grass appear extremly real! As well as the entire image.

What texture do you use for the grass? Have you created a personal one or is it one inside nXt?

Thanks!

Comment by Marc Chaumier on July 29, 2011 at 3:28am
Hi, Jorge, thanks. For the grass:  I cut out the part with grass (so I can change the picture, and keep my work on grass) and with the "duplication tool", I take a sharp shape, like a star with a lot of arms, that look a little bit like a grass clump or a sun. You can make your own form, by taking a cutted clump of grass or plant and in pshop, in "edition" menu, you have the option: use as pattern or something like that (mine is in french). So you create a new shape for the duplication tool. With this tool, you have to choose the place where the sample will be taken (be carefull on the scale of the sample), in first with the "alt" key, then you duplicate this sample on the limit of the grass. Be carefull to randomize it and not to be rectilinear. And you will make disappear that digital linearity. I take the sample very close from the place I will apply it, and I modify the size of my tool, to make it bigger as it is closer, and little when it's far. So you have done a new layer with the grass and a good cutted limit. And you can put a new render under this layer.
Comment by Jorge Javier Lara Domínguez on July 28, 2011 at 3:09pm
Excelente Trabajo, Marc. Podias compartir como haces el para que se vean las "hojas" del cesped en la orilla de la alberca? cuales son los parametros usados en el agua de la alberca? tu vegetacion es RPC? Saludos

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Albert D Hart posted a discussion

Fractal Trees vs Images for trees

"I'm usually rendering fairly detailed AutoCAD architectural models on 3Dmodeled sites with lots of AccuRender trees and shrubs.  I was wonderingwhat AccuRender 4 (using Acad2004) and AccuRender nXt (using Acad2011)actually "sees" when you select a view to render.  Do they "see" and have to"consider" the 50 trees behind the building (adding a lot of calculatingtime to a rendering), or do these programs "hide" and never consider thestuff that's hidden in a view by other entities?"Everything in th…See More
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J. Raul Cardenas replied to J. Raul Cardenas's discussion Render Settings
"8.6 MPixels is a lot indeed, specially in rendering time. Thanks a lot for the explanation, makes sense now."
Tuesday
akinlolu olugboji replied to mike makki's discussion my entry animation for cg competition at www.cgarchitect.com
"Awesome work, just can't help wondering why so many sheep are let on their own without a Shepard, also on the Patio, with so much leave movement which I believe is due to wind, it is unaffected be the burning fire. "
Tuesday
Roy Hirshkowitz replied to J. Raul Cardenas's discussion Render Settings
"No-- nothing to do with darker or lighter.  It does define resolution by dots per unit-- for example 36" x 24" at 100 dpi will provide 3600 x 2400 rendered pixels (8.6 million).  It's exactly the same as specifying 3600 x…"
Tuesday
J. Raul Cardenas posted a discussion

Render Settings

Under Render Settings>Passes>Print one have the option to select the size of the paper to print the rendering by using the X and Y and units, the question is:The Density, by default is 100, in a printer it is related to how much toner the printer use to make the final print darker or lighter, Is this the same concept in nXtRender?I've been using 8.5x11 and I need 24x36 print and wondering if I need to increase the density. Thanks to anybody who can respond.See More
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