AccuRender nXt

advanced rendering for AutoCAD

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Comment by Sampdoria on February 7, 2012 at 5:00am

Thanks for sharing the texture and also the nice explanation. Its a lovely render!

Comment by Miguel Tano Adanes on August 1, 2011 at 12:29am
Marc, thanks a lot for the texture. And compliments again for your works!
Comment by akinlolu olugboji on July 31, 2011 at 10:36am
No need to create the time just down and install the capture software. When next you are doing it again record.
Comment by Marc Chaumier on July 30, 2011 at 4:04am
Hi Miguel, thanks! Seamless grass texture I made...
Comment by Marc Chaumier on July 29, 2011 at 3:15pm
I will try, but I've not the time now...
Comment by akinlolu olugboji on July 29, 2011 at 7:22am
Using a screen capture device,  can you record the grass making process again in photoshot?
Comment by Miguel Tano Adanes on July 29, 2011 at 5:51am

Hi Marc,

as alway, your grass appear extremly real! As well as the entire image.

What texture do you use for the grass? Have you created a personal one or is it one inside nXt?

Thanks!

Comment by Marc Chaumier on July 29, 2011 at 3:28am
Hi, Jorge, thanks. For the grass:  I cut out the part with grass (so I can change the picture, and keep my work on grass) and with the "duplication tool", I take a sharp shape, like a star with a lot of arms, that look a little bit like a grass clump or a sun. You can make your own form, by taking a cutted clump of grass or plant and in pshop, in "edition" menu, you have the option: use as pattern or something like that (mine is in french). So you create a new shape for the duplication tool. With this tool, you have to choose the place where the sample will be taken (be carefull on the scale of the sample), in first with the "alt" key, then you duplicate this sample on the limit of the grass. Be carefull to randomize it and not to be rectilinear. And you will make disappear that digital linearity. I take the sample very close from the place I will apply it, and I modify the size of my tool, to make it bigger as it is closer, and little when it's far. So you have done a new layer with the grass and a good cutted limit. And you can put a new render under this layer.
Comment by Jorge Javier Lara Domínguez on July 28, 2011 at 3:09pm
Excelente Trabajo, Marc. Podias compartir como haces el para que se vean las "hojas" del cesped en la orilla de la alberca? cuales son los parametros usados en el agua de la alberca? tu vegetacion es RPC? Saludos

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Jeff Waymack replied to Jeff Waymack's discussion Mapping materials to xrefs
"Thanks to everyone for all the support! Mike, while I will have to experiment, the issue is that the mapping changes when the model (a building) is xrefed into the site plan. In the building model it is just fine. Jeff"
1 hour ago
Jan Verzelen replied to Wallace Amorim Júnior's discussion Barber Furniture Model
"or install this skp plugin and use tons of free models from the 3d warehouse"
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mike makki replied to mike makki's discussion adding shaped hedges in nxt-
"make a box 3m x 0.7mx0.9m high ,load from cgtextures.com under nature-hedges maps and makes a displacement map with height."
4 hours ago
akinlolu olugboji replied to Wallace Amorim Júnior's discussion Barber Furniture Model
"The link I sent all have their models free, so search, you are bound to see something you can use. "
8 hours ago
akinlolu olugboji replied to mike makki's discussion adding shaped hedges in nxt-
".........and the Hedges?"
8 hours ago
mike makki replied to Jeff Waymack's discussion Mapping materials to xrefs
"select each roof with the orientation  where the roof tiles (or stands seams) and map from the icon. in materials.do that for every roof... bear in mind you may need to have each roof with a texture map of its own.... it might be the same…"
9 hours ago
Jeff Waymack posted a discussion

Mapping materials to xrefs

Greetings,As you can see from the attached image, the mapping for the metal roofs is not working. The mapping in the reference drawings is just fine, but when xrefed into another drawing the orientation of the mapping is lost.In AR4 there was an option to assign a material to object and set the mapping to the direction desired. Then when these drawings were xrefed in, the original mapping would be preserved.Is there a way to do this in xNt?Thanks,JeffSee More
11 hours ago
norton torres replied to Wallace Amorim Júnior's discussion Barber Furniture Model
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