AccuRender nXt

advanced rendering for AutoCAD

Ligni workstation

Views: 105

Albums: Ligni 2018
Location: United Kingdom

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Comment by J. Brown on April 24, 2018 at 4:08pm

OK, when i see something this good... using NXT i need to know your settings! lights, camera, and final rendering size..... and the time it took! Share details so we can all get better please. this is just to fantastic!

Comment by Sampdoria on April 17, 2018 at 11:49am

Apart from the furniture, the flooring is so good!

Comment by George Ioannidis on February 9, 2018 at 12:55am

I am going to be nitpicking, as we usually are when commenting on top-notch work. The only thing that strikes my eye here is the weird reflections on the black air duct on the ceiling. I understand that those are reflections of bright surfaces beneath (desks etc) but still look wrong. Maybe they could look differently if there was pyramid extrusion on the duct's walls (quite usual for this type of HVAC equipment) and beveled edges. Other than that, another brilliant render from the master of nXt.

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Peter Milner commented on Chris Fox's photo
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Senior Living Rear

"Hi Chris, The modelling, lighting and rendering are very good on these three images. However, I feel they are let down slightly by the "Photoshopped" plants, cars and people. I think it's mainly to do with the shadow direction and…"
Oct 26
Chris Fox posted photos
Oct 22
Roy Hirshkowitz replied to Peter Milner's discussion Frosted glass
"Not yet.  It's not quite like that-- where you can offload certain portions.  It's more like an all or nothing proposition."
Oct 12
George Ioannidis replied to Peter Milner's discussion Frosted glass
"Thank you Roy. The more physical based effects nXt has, the more realistic pictures it will compute. All of those need a lot of computing power under (or on top of) our desks though. Are you doing any move to engage GPUs on rendering process in nXt?…"
Oct 11
Roy Hirshkowitz replied to Peter Milner's discussion Frosted glass
"Most are using nVidia's stuff for denoising-- it's pretty impressive. They are reflective caustics which you get automatically in the new engine-- yes, I think they come from sunlight striking the chair bases.  They should be pretty…"
Oct 11
George Ioannidis replied to Peter Milner's discussion Frosted glass
"Nice! Many path renderers are introducing denoising features with good results. I have a question on those images Roy: the bright elliptical spots on the wall between the two windows are reflection caustics from highly reflective surface on the…"
Oct 11
Roy Hirshkowitz replied to Peter Milner's discussion Frosted glass
"I've been experimenting with nVidia's denoiser (requires one of their GPUs) in the new Image Editor.  Very promising-- here's regular and denoised.  Click on each image to see it full size:"
Oct 10
Roy Hirshkowitz replied to Peter Milner's discussion Frosted glass
"I'm experimenting with nVidia's denoiser-- requires one of their GPUs.  Here's the original and denoised in the new Image Editor:"
Oct 10

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