AccuRender nXt

advanced rendering for AutoCAD

Metal-in-glass chess set on granite chess board.

Metal-in-glass chess set on granite chess board.

NXT 308 engine 1 560 passes 6:30 rendering time at 1024X768 resolution. No light source except sky light.

Comment

You need to be a member of AccuRender nXt to add comments!

Join AccuRender nXt

Comment by George Ioannidis on August 20, 2012 at 6:38am

Well, of course yes Marc. Actually the prototype has been manufactured, but instead of glass, perspex was used. The temperature of melted glass was too high to leave untouched the enclosed metal figures. As a result, there were optically almost the same figures, but extremely lighter than the one from metal and glass. The final "feel" when you hold them is somehow "cheap" or "fake" now :(

Comment by Marc Chaumier on August 20, 2012 at 6:03am

Wonderful George! Do you keep a little space between glass and metal in a piece?

Comment by George Ioannidis on May 1, 2012 at 2:40am

Comment by George Ioannidis on May 1, 2012 at 1:35am

I realised it after posting the reply :D

G8-F6.

Comment by George Ioannidis on April 30, 2012 at 10:03am

All model parts are solids. Metal figures are solids in solid glass box (it is proposal for real chess of our design, which would be made not from real glass but from clear plastic - probably melted perspex). Solids are not touching each other, they are floating 2mm above the chess board as well. I don't know how NXT handles internally the solid-in-solid situation, but I can see some nice refractions expected and seemed in real life. My (and not only my for sure) only objection is the rendering time. I tried the same model in different renderer acquiring equal or even better result in fraction of time (in 1/6 to be exact). I think nXt needs to be speeded up somehow, speed of rendering in certain conditions and using particular combination of lights and materials is now really the only drawback it has.

Mario, what do you mean by D2 and D4?

Search

Translate

Latest Activity

norton torres posted a photo
6 hours ago
Eric Clewes posted a photo
6 hours ago
akinlolu olugboji replied to Albert D Hart's discussion New nXtRender 0343-NI04
"No addons installed. In the 64 bits versions, after the needed appload, the Layer Material Schemes work once you click the bottons but in an attempt the save the present scheme it freezes, both in AutoCad 2014 and 2015."
yesterday
alan replied to alan's discussion Distortions in nXt renderd AutCAD Architecture Curved Walls
"Yes, Roy, the units were correctly set but the model was very far from the origin (forgot about that issue).  Looks fine now.  Thanks very much for your prompt reply."
yesterday
Roy Hirshkowitz replied to alan's discussion Distortions in nXt renderd AutCAD Architecture Curved Walls
"This is typically a units problem or a coordinate system problem.  Check the units by typing _DDUNITS at the command line and looking at the insertion units.  If they're correct, make sure the model is not located too far from the…"
yesterday
Garret Diduck replied to Albert D Hart's discussion New nXtRender 0343-NI04
"I'm using Win7 64bit and ACA2014."
yesterday
alan posted a discussion

Distortions in nXt renderd AutCAD Architecture Curved Walls

Please see the attached images.  In AutoCAD Architecture's native renderer, and in its 3d display, the curved walls appear smooth.  In nXt the materials are uneven (with sometimes extra lines that protrude from the walls).  Distortions also appear in straight walls which should be flat and smooth though the problem is less pronounced.  I tried changing the material definitions but the problem persists.  Could this be some sort of scale definition issue?The problem persists with all the…See More
yesterday
Rich Hart replied to Albert D Hart's discussion New nXtRender 0343-NI04
"I cannot duplicate this here either. Do you happen have the "Add-ons for nXtRender" package installed on your machine? That would cause all kinds of problems, since it included older versions of the nXt modules. Look…"
yesterday

© 2014   Header image courtesy Peter Milner   Powered by

Badges  |  Report an Issue  |  Terms of Service