AccuRender nXt

advanced rendering for AutoCAD

Private Residential Porch

Rendered using Path Tracer + Acad 2008 + Separate Sunlight/Sky Channels.

Photoshop for Background.

Views: 119

Albums: Exteriors

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Comment by ALIU N. LANRE on December 20, 2011 at 9:09am

this is a good rendering, perfect combination of model and background

Comment by Sampdoria on December 19, 2011 at 12:53pm

Thanks guys, the client was really good in the details he wanted!

Comment by George Ioannidis on December 19, 2011 at 9:25am

Beautiful!

Comment by Jorge Javier Lara Domínguez on December 19, 2011 at 8:33am

Muy buena imagen... Felicidades!

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Latest Activity

Rich Hart replied to John Prentice's discussion AUTOCAD 2018 XREFS
"I posted a new version, 0358-QF23, with a fix for this. The Material by Layer was not being recognized correctly in XREFs in AutoCAD 2018.  Please try the latest version from the downloads page and see if this new version works correctly…"
yesterday
George Ioannidis commented on Bryan's photo
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"Path is OK. Peter Milner has done some stunning results using hybrid engine, though it requires really long rendering times for noise clear images. For his job he has got super powered rendering cluster with n² cores and lots of GB of RAM. The…"
Thursday
Bryan commented on Bryan's photo
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"George, this is the path tracer engine. Do you have another recommendation? I am still figuring out materials. I will note that for future renders."
Thursday
mike makki posted a discussion
Thursday
George Ioannidis commented on Bryan's photo
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"Is this done with hybrid render engine or the basic one?Comment not about rendering: Stone material is visibly repeating and I thing also out of scale (too big). Looks more like wallpaper, as there are windows and the wall is too thin to be made of…"
Thursday
Bryan posted photos
Wednesday
Roy Hirshkowitz replied to Peter Milner's discussion obj files
"Hmmm... I'll take a look at this in nXt for AutoCAD when I get a chance.. it should work. I doubt if the specular maps will work-- I don't think the textured meshes use standard materials.  You are reminding me of why I need to…"
Wednesday
George Ioannidis replied to Peter Milner's discussion obj files
"Peter, I was able to ad all specular and bump maps in Blender right, but for some reason nXt isn't recognizing it at all. The only texture it passes through is the main diffuse map.I am thinking of modifying the basic material (with only…"
Wednesday

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