AccuRender nXt

advanced rendering for AutoCAD

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Comment by Chris Fox on February 10, 2014 at 9:04am

I do not particular care for that detail as well. Depending where they finish the pour of the foundation some home builders like to leave some wiggle room so that the top of the door matches the height of the windows...

Comment by George Ioannidis on February 7, 2014 at 1:36pm

I like it a lot. Nice feel as always Chris.

One rather technical question: for safety reasons any main interior or exterior doors can't be opening (at least here in Greece) to a step (up or down). For many reasons. Is that different hight of entrance door sill intentional for some reason? Thanks.

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mike makki replied to mike makki's discussion villa animation
"there are lots of settings"
13 hours ago
Rich Hart posted a discussion

New version 0348 - NK21 posted

This versions fixes:A problem caused by glowing objects, such as light sources, which may not render properly when they are behind transparent surfaces. This only occurs when using the Hybrid engine.This new version can be downloaded here:nXtRender for AutoCAD - 32 bit - Version: 0346-NK04:http://www.renderplus.com/downloads/nXtRender/arnxt_0348-NK21.exe…See More
17 hours ago
Rich Rosemann replied to mike makki's discussion villa animation
"New version 5, Mike?  Swimmers, who'd of thought. The shadows in your animations seem to have dark (darker) shadows. Is this a result of the software or your choice higher contrast? "
22 hours ago
Roy Hirshkowitz replied to Peter Milner's discussion More Renderfarm glitches
"Yes-- 318 does not handle transparent or reflective decals correctly.  Remember, a problem was discovered in the writing of the farm data from the main product to the farm.  Later builds (345?) corrected this problem."
yesterday
Peter Milner replied to Peter Milner's discussion More Renderfarm glitches
"The renderfarm is going to be busy all weekend now. I'll do a re-test on this one once it is free. Does it make a difference that I'm using build 318 on my local machine and 347 on the Renderfarm? Maybe something is getting lost in…"
yesterday
Roy Hirshkowitz replied to Peter Milner's discussion More Renderfarm glitches
"Appears to work well in the hybrid engine as well-- although that will require 348 due to the bug we discovered yesterday."
yesterday
Roy Hirshkowitz replied to Peter Milner's discussion More Renderfarm glitches
"This is what I'm getting-- path tracer on the farm: Values are consistent with the interactive version on my main box.  If you're getting something different let me know-- we may need to make sure all of your software is up to date.…"
yesterday
mike makki posted a discussion
yesterday

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