AccuRender nXt

advanced rendering for AutoCAD

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Comment by Alejandro Testa on October 29, 2012 at 7:06am

Hola Alberto, saludos, la lámpara es una exigencia del cliente, de hecho la tiene en su casa actual, coincido absolutamente con el comentario, realmente hcimos de todo para convencer  a el cliente de cambiar la lámpara pero  sin éxito.  Con respecto al render, agradezco el elogioso comentario. Una pregunta ¿De que das clases?

Comment by alberto reyes on October 29, 2012 at 6:22am

ALEJANDRO FIJATE EN  LA LAMPARA CREO QUE NO VA CON EL INTERIOR POR LO MENOS ASI TAMBIEN PENSARON MIS ALUMNOS CUANDO VIERON TU MAGNIFICO RENDER EN EL PROYECTOR ES UNA OPINION SI ANIMO DE CAER MAL 

UN ABRAZO

ALBERTO

Comment by kingjin on November 20, 2011 at 5:06am

Alejandro Testa, thank you for your answer, I just want to know your renderings to set parameters in the white walls, Thank you for sharing.

Comment by Alejandro Testa on November 20, 2011 at 3:41am

Hi Kinjin. I have the wooden wall, the white wall and the sliding doors, I assume you are asking about the white wall  No? This one is cool glossy . Here is how is set up, I think I never made a change in this material it comes from ar3, I am not sure about this.

Comment by kingjin on November 19, 2011 at 8:11pm

How does the wall is set up?

Comment by Alejandro Testa on November 14, 2011 at 3:05pm

Thanks Akin

Comment by akinlolu olugboji on November 14, 2011 at 2:33pm

Awesome I must say both in design and rendering.

Comment by Alejandro Testa on November 14, 2011 at 10:11am

Thanks Medhat

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Latest Activity

Roy Hirshkowitz replied to Peter Milner's discussion Frosted glass
"Not yet.  It's not quite like that-- where you can offload certain portions.  It's more like an all or nothing proposition."
Friday
George Ioannidis replied to Peter Milner's discussion Frosted glass
"Thank you Roy. The more physical based effects nXt has, the more realistic pictures it will compute. All of those need a lot of computing power under (or on top of) our desks though. Are you doing any move to engage GPUs on rendering process in nXt?…"
Oct 11
Roy Hirshkowitz replied to Peter Milner's discussion Frosted glass
"Most are using nVidia's stuff for denoising-- it's pretty impressive. They are reflective caustics which you get automatically in the new engine-- yes, I think they come from sunlight striking the chair bases.  They should be pretty…"
Oct 11
George Ioannidis replied to Peter Milner's discussion Frosted glass
"Nice! Many path renderers are introducing denoising features with good results. I have a question on those images Roy: the bright elliptical spots on the wall between the two windows are reflection caustics from highly reflective surface on the…"
Oct 11
Roy Hirshkowitz replied to Peter Milner's discussion Frosted glass
"I've been experimenting with nVidia's denoiser (requires one of their GPUs) in the new Image Editor.  Very promising-- here's regular and denoised.  Click on each image to see it full size:"
Oct 10
Roy Hirshkowitz replied to Peter Milner's discussion Frosted glass
"I'm experimenting with nVidia's denoiser-- requires one of their GPUs.  Here's the original and denoised in the new Image Editor:"
Oct 10
Peter Milner replied to Peter Milner's discussion Frosted glass
"Thanks for looking into this Roy, I'll do a few tests of my own."
Oct 8
Roy Hirshkowitz replied to Peter Milner's discussion Frosted glass
"Looks like the Thin switch isn't being used?  Ignore that part: I substituted Sandpaper bump (strength = 0.2) for roughness in the acrylic material.  These are using the hybrid engine:"
Oct 8

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