AccuRender nXt

advanced rendering for AutoCAD

Residential Dining Room + Kitchen

Rendered using Path Tracer + Acad 2008 + Separate Lighting Channels for Day and Night Shot.

Views: 189

Albums: Interiors

Comment

You need to be a member of AccuRender nXt to add comments!

Join AccuRender nXt

Comment by Esau on September 2, 2012 at 6:00am

Fantastic! What values have you used for the flooring?

Comment by Sampdoria on December 20, 2011 at 4:46am

Thanks guys. Marc, c'est tres facile, a scene like this takes a long time to resolve (Interior Daylight).

- So what I do is render the scene as a mutli level custom scene with lights on as well as sunlight.

- I of course separate the lights, sunlight and sky in separate channels.

- What the artificial lights help us do is, is light the interiors (away from the window) much better than than sunlight. On the other hand, the sunlight lights up the areas near the windows much better. Both are real world situations.

- After the render is complete, I vary each light channel and save the images.

- I then compose them on Photoshop until a perfect balance is achieved.

- Remember, you can also render a pure night interior and daylight interior and compose them as well. The first method is great because you only render once! :)

I will look for the PSD and see if the layers are present so I can post screens here.

Cheers

Comment by Marc Chaumier on December 20, 2011 at 4:01am

Good job, very natural! Can you explain the "night and day shot"? Thanks.

Comment by Alejandro Testa on December 20, 2011 at 3:56am

Nice work. 

Comment by Sampdoria on December 19, 2011 at 10:52pm

Thanks Aliu - I have rendered this image as a night and day shot and composed them in Photoshop so theres less grain and more ambiance.

Comment by ALIU N. LANRE on December 19, 2011 at 9:15pm

KUDOS! THIS IS FINE

Search

Translate

Latest Activity

NeilPhilipNebrija posted photos
13 hours ago
Enrico Gheno replied to Enrico Gheno's discussion problem with textures distribution
"Thank you very much Roy, I will try these setting"
Wednesday
Roy Hirshkowitz replied to Enrico Gheno's discussion problem with textures distribution
"Just got your model-- as expected the model was located very far from the world coordinate system origin-- almost 6000 meters away.  This will not work.  To fix the problem I did the following: Switched the coordinate system to WCS using…"
Wednesday
miguel martinez replied to miguel martinez's discussion Model shadows
"Thank you Roy, I reinserted the model close to the origin in another file and worked fine. Thanks."
Tuesday
Roy Hirshkowitz replied to miguel martinez's discussion Model shadows
"You can also run into problems if you're using a very long lens and the camera is located far from the model."
Tuesday
Roy Hirshkowitz replied to miguel martinez's discussion Model shadows
"I don't know for sure, but I'm guessing you're also having a precision problem related to either the drawing units or the model being located far from the origin.  See the discussion…"
Tuesday
miguel martinez posted a discussion

Model shadows

hello I am new on NXT and I am having trougble with some models because gives me some unsedirable shadows. How I can fix this.It is supposed to have all the white surfaces smooth but it is giving me some shadows and lines.See More
Tuesday
Enrico Gheno replied to Enrico Gheno's discussion problem with textures distribution
"Ho provato to move all the elements on 0,0,0 but nothing better.  I load the 3D model"
Tuesday

© 2015   Header image courtesy Peter Milner   Powered by

Badges  |  Report an Issue  |  Terms of Service