AccuRender nXt

advanced rendering for AutoCAD

v16_noche_LED_1

Views: 133

Albums: LCPBDM

Comment

You need to be a member of AccuRender nXt to add comments!

Join AccuRender nXt

Comment by Miguel Tano Adanes on April 5, 2012 at 2:59am

@Ignacio: hola Ignacio, esta imagen fue generada en 70 horas con 910 pasos, con resolucion 1600x800 pixeles.

Comment by Roy Hirshkowitz on November 28, 2011 at 2:14pm

He's got a pile of lights in here-- plus all of the daylighting-- all rendering at once.  At 1.25 MPixels.

Miguel, don't forget that if you keep everything the same you can combine the results of multiple runs using the Image Editor.

 

Comment by George Ioannidis on November 28, 2011 at 1:55pm

i7 has 4 cores I think, except you have a system with dual CPU.

WOW! Two days of rendering for a single frame? WOW! Too much for my level of patience.

Comment by Miguel Tano Adanes on November 28, 2011 at 12:22pm

@George: hahaha! Thank you very much! There's no room for an amp here! Just live jazz and live tango in the patio! It took 50 hours on a i7 8 cores at 1600x800px. Next w-end I'll process it much time!

Comment by George Ioannidis on November 28, 2011 at 11:44am

Disaster! Liquid spilled on the laminate floor! Or it is not? :D

Nice rendering and great, artistic mood. I can almost hear Animals, though no hi-fi (at least "poor" Accuphase amplifiers with "humble" Transrotor Artus turtable supported by a pair of "miserable" Bowers and Wilkins speakers) is visible in the scene. And - it needs more passes :)

Comment by Kevin Lockwood on November 28, 2011 at 11:09am

I know I'd walk right into that lamp every time I go into that room.

Fun image

Comment by Jan Verzelen on November 28, 2011 at 10:32am

What's goin' on here? Wineglasses on the floor? woman's shoes?

Comment by Miguel Tano Adanes on November 28, 2011 at 9:56am

Thanks Roy. I'll say fan, that'a what I need to cold down the cpus right now!!

@Jorge: las tres imagenes de esta serie son el mismo render pero con luces en distintos canales. Luego con el editor jugue en apagar algunos.

Comment by Jorge Javier Lara Domínguez on November 28, 2011 at 9:40am

Muy buena imagen miguel. Como generaste la iluminacion? Saludos

Comment by Roy Hirshkowitz on November 28, 2011 at 9:12am

Fun.

Search

Translate

Latest Activity

George Ioannidis replied to George Ioannidis's discussion Old project - new render - long render time
"I am using it almost all time. Cycles uses GPU smoothly. Thea render too. And the Moskito does it too. I think your GTX 770 is quite fast. You'll probably experience significantly faster rendering times using GPU. Read and compare some…"
4 hours ago
mike makki replied to George Ioannidis's discussion Old project - new render - long render time
":D.... so you have used it with blender....I do have a fast machine with 4g graphic card..gtx 770 so is it any good?"
11 hours ago
George Ioannidis replied to George Ioannidis's discussion Old project - new render - long render time
"Stay away from Cobas Mike, except you have some health problems (hope not :D ). But CEBAS Moskito maybe is the one you mention :) http://www.cebas.com/?pid=productinfo&prd_id=175 Blender + Cycles has that FOR FREE :D The more powerful video card…"
12 hours ago
mike makki replied to George Ioannidis's discussion Old project - new render - long render time
"George I found one...:) www.cobas.com real time render in 3d max.....now that will turn my head around...:) and cheap only $295 ..."
13 hours ago
Rich Hart replied to Peter Milner's discussion Glow
"Great! Thanks for the update."
yesterday
Peter Milner replied to Peter Milner's discussion Glow
"Hi Rich, Just to keep you up to date, the fix seems to have worked. Thanks very much."
yesterday
George Ioannidis replied to George Ioannidis's discussion Any chance to reverse OBJ insertion process?
"Thank you Roy, it was an interesting conversation anyway."
Thursday
Roy Hirshkowitz replied to George Ioannidis's discussion Any chance to reverse OBJ insertion process?
"Yep, AutoCAD (unless they've changed something very recently) does not handle UV texture coordinates on vertices very well.  It's the reason our obj importer uses a custom object.  Obj only has UV texture coordinates.…"
Thursday

© 2016   Header image courtesy Peter Milner   Powered by

Badges  |  Report an Issue  |  Terms of Service