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Comment by Miguel Tano Adanes on April 5, 2012 at 2:59am

@Ignacio: hola Ignacio, esta imagen fue generada en 70 horas con 910 pasos, con resolucion 1600x800 pixeles.

Comment by Roy Hirshkowitz on November 28, 2011 at 2:14pm

He's got a pile of lights in here-- plus all of the daylighting-- all rendering at once.  At 1.25 MPixels.

Miguel, don't forget that if you keep everything the same you can combine the results of multiple runs using the Image Editor.

 

Comment by George Ioannidis on November 28, 2011 at 1:55pm

i7 has 4 cores I think, except you have a system with dual CPU.

WOW! Two days of rendering for a single frame? WOW! Too much for my level of patience.

Comment by Miguel Tano Adanes on November 28, 2011 at 12:22pm

@George: hahaha! Thank you very much! There's no room for an amp here! Just live jazz and live tango in the patio! It took 50 hours on a i7 8 cores at 1600x800px. Next w-end I'll process it much time!

Comment by George Ioannidis on November 28, 2011 at 11:44am

Disaster! Liquid spilled on the laminate floor! Or it is not? :D

Nice rendering and great, artistic mood. I can almost hear Animals, though no hi-fi (at least "poor" Accuphase amplifiers with "humble" Transrotor Artus turtable supported by a pair of "miserable" Bowers and Wilkins speakers) is visible in the scene. And - it needs more passes :)

Comment by Kevin Lockwood on November 28, 2011 at 11:09am

I know I'd walk right into that lamp every time I go into that room.

Fun image

Comment by Jan Verzelen on November 28, 2011 at 10:32am

What's goin' on here? Wineglasses on the floor? woman's shoes?

Comment by Miguel Tano Adanes on November 28, 2011 at 9:56am

Thanks Roy. I'll say fan, that'a what I need to cold down the cpus right now!!

@Jorge: las tres imagenes de esta serie son el mismo render pero con luces en distintos canales. Luego con el editor jugue en apagar algunos.

Comment by Jorge Javier Lara Domínguez on November 28, 2011 at 9:40am

Muy buena imagen miguel. Como generaste la iluminacion? Saludos

Comment by Roy Hirshkowitz on November 28, 2011 at 9:12am

Fun.

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Latest Activity

akinlolu olugboji posted a discussion

Lightening Channels

purge%20-%20Standard.zipI have drawn attention to this before and I believe it was retified then but it seems to be back.Some light sources get stuck to each other such that when you assign a channel to it the other instance moves to that channel too and you are unable to assign them to different channels.The spot lights…See More
5 hours ago
Peter Milner replied to Peter Milner's discussion Invisible light source
"Those shaders only work with the basic rendering engine. I only ever use Path Tracer or Hybrid."
Wednesday
mike makki replied to Peter Milner's discussion Invisible light source
"I do not get why roy did get this material  - shader - no light source or reflection"
Wednesday
Roy Hirshkowitz replied to Peter Milner's discussion Hidden lighting
"If they're behind a diffuser-- yep-- modeling the diffuser as a light source will get you most of the way there.  The type of lighting that a lot of folks are using, though, is these exposed 3M lighting strips.  They resemble…"
Tuesday
Jan Verzelen replied to Peter Milner's discussion Hidden lighting
"okay, but why should one try to draw each separate light source? As you mentioned before, most of the time these are behind a diffuse cover. "
Tuesday
Roy Hirshkowitz replied to Peter Milner's discussion Hidden lighting
"It works pretty well for this-- where the surfaces are diffuse.  Peter's got a more reflective surface which probably would show reflections of the individual light sources in the roll.  It's an interesting problem (and an actual…"
Tuesday
Jan Verzelen replied to Peter Milner's discussion Hidden lighting
"this s what i get when trying to simulate led strips. i used rectangular hidden and visible area lights with the path tracer."
Tuesday
Peter Milner replied to Peter Milner's discussion Hidden lighting
"I'll give it a whirl tomorrow."
Tuesday

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