AccuRender nXt

advanced rendering for AutoCAD

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Comment by Mattos on December 2, 2011 at 11:12am

Ok!! acho que entendi, da mesma forma para inserir plantas?

Comment by akinlolu olugboji on December 2, 2011 at 8:08am

use the add texture mesh widget to insect the *.*3ds file from the downloaded archive of the forum.

or autocad's 3dsin command to bring in the *.*3ds in AutoCad.

Comment by Mattos on December 2, 2011 at 5:05am

Obrigado akinlolu olugboji, pelas dicas e pelo sitio do ARCHIV3D, só gostaria de saber se o AUTO CAD e o NXT-AR5 aceitam estes arquivos do ARCHIV3D???

Comment by akinlolu olugboji on December 1, 2011 at 12:07pm

An hdri sky would do wonders to this rendering love the design.

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Latest Activity

mike makki replied to mike makki's discussion villa animation
"there are lots of settings"
10 hours ago
Rich Hart posted a discussion

New version 0348 - NK21 posted

This versions fixes:A problem caused by glowing objects, such as light sources, which may not render properly when they are behind transparent surfaces. This only occurs when using the Hybrid engine.This new version can be downloaded here:nXtRender for AutoCAD - 32 bit - Version: 0346-NK04:http://www.renderplus.com/downloads/nXtRender/arnxt_0348-NK21.exe…See More
13 hours ago
Rich Rosemann replied to mike makki's discussion villa animation
"New version 5, Mike?  Swimmers, who'd of thought. The shadows in your animations seem to have dark (darker) shadows. Is this a result of the software or your choice higher contrast? "
18 hours ago
Roy Hirshkowitz replied to Peter Milner's discussion More Renderfarm glitches
"Yes-- 318 does not handle transparent or reflective decals correctly.  Remember, a problem was discovered in the writing of the farm data from the main product to the farm.  Later builds (345?) corrected this problem."
21 hours ago
Peter Milner replied to Peter Milner's discussion More Renderfarm glitches
"The renderfarm is going to be busy all weekend now. I'll do a re-test on this one once it is free. Does it make a difference that I'm using build 318 on my local machine and 347 on the Renderfarm? Maybe something is getting lost in…"
21 hours ago
Roy Hirshkowitz replied to Peter Milner's discussion More Renderfarm glitches
"Appears to work well in the hybrid engine as well-- although that will require 348 due to the bug we discovered yesterday."
21 hours ago
Roy Hirshkowitz replied to Peter Milner's discussion More Renderfarm glitches
"This is what I'm getting-- path tracer on the farm: Values are consistent with the interactive version on my main box.  If you're getting something different let me know-- we may need to make sure all of your software is up to date.…"
21 hours ago
mike makki posted a discussion
22 hours ago

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