AccuRender nXt

advanced rendering for AutoCAD

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Comment by akinlolu olugboji on July 8, 2011 at 3:31pm
Comment by Chas / Aug Posekany on July 8, 2011 at 7:18am
Look at using lighting channels for your lighting issues. You can then adjust many aspects of the lighting in the Nxt image editor without having to rerun the rendering to make changes in the final image.
Comment by akinlolu olugboji on July 8, 2011 at 3:31am
Just model a sphere to represent the bulb in the shade and tag it as a light source instead. Maintaining the same properties as what you have now.
Comment by Xavi Garcia on July 8, 2011 at 2:39am

Thanks for the comments.

I will follow the suggestions.

Improve the materials seems to be easier, but with the lights is for me the most difficult.

Comment by akinlolu olugboji on July 7, 2011 at 1:48pm

Also there is the need to have the light source show in the shade too if you must stand and render this close to the street lamps (lamp post).

 

You grass and the batch of soil mapping too could improve go to accustudio exchange to download some Nxt materials. Your have to register first and it is free. 

Comment by Chas / Aug Posekany on July 7, 2011 at 11:57am

Leaves on the tree to the left is distracting. Either not a good enough imagew or to big, I'm not sure which.

The lamp post lights seem to be a little hot as well.

Comment by Xavi Garcia on July 7, 2011 at 9:30am

Garden at night. Done with Lands Studio and Accurender nXt.

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Latest Activity

akinlolu olugboji posted a discussion

Lightening Channels

purge%20-%20Standard.zipI have drawn attention to this before and I believe it was retified then but it seems to be back.Some light sources get stuck to each other such that when you assign a channel to it the other instance moves to that channel too and you are unable to assign them to different channels.The spot lights…See More
9 hours ago
Peter Milner replied to Peter Milner's discussion Invisible light source
"Those shaders only work with the basic rendering engine. I only ever use Path Tracer or Hybrid."
Wednesday
mike makki replied to Peter Milner's discussion Invisible light source
"I do not get why roy did get this material  - shader - no light source or reflection"
Wednesday
Roy Hirshkowitz replied to Peter Milner's discussion Hidden lighting
"If they're behind a diffuser-- yep-- modeling the diffuser as a light source will get you most of the way there.  The type of lighting that a lot of folks are using, though, is these exposed 3M lighting strips.  They resemble…"
Tuesday
Jan Verzelen replied to Peter Milner's discussion Hidden lighting
"okay, but why should one try to draw each separate light source? As you mentioned before, most of the time these are behind a diffuse cover. "
Tuesday
Roy Hirshkowitz replied to Peter Milner's discussion Hidden lighting
"It works pretty well for this-- where the surfaces are diffuse.  Peter's got a more reflective surface which probably would show reflections of the individual light sources in the roll.  It's an interesting problem (and an actual…"
Tuesday
Jan Verzelen replied to Peter Milner's discussion Hidden lighting
"this s what i get when trying to simulate led strips. i used rectangular hidden and visible area lights with the path tracer."
Tuesday
Peter Milner replied to Peter Milner's discussion Hidden lighting
"I'll give it a whirl tomorrow."
Tuesday

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