AccuRender nXt

advanced rendering for AutoCAD

Scott Hand
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  • Cincinnati, OH
  • United States
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Scott Hand's Discussions

Theater project
3 Replies

Quick render of a theater project I'm working on. The lighting for these is always extremely tricky, because in reality the light will never be designed to be turned bright enough to see the upper…Continue

Tags: interior, autocad, theater

Started this discussion. Last reply by Sampdoria Feb 27, 2014.

Channel Glass material
1 Reply

Has anyone had any success modeling cast channel glass material?I am working on a project where the architect wants that Steven Holl aesthetic from a material like these: …Continue

Tags: material, glass

Started this discussion. Last reply by George Ioannidis Feb 22, 2013.

 

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Multifamily Townhomes Cincinnati, OH

Quick model in AutoCAD 2017, rendered in nXt with library materials
Jan 12

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Latest Activity

Roy Hirshkowitz replied to Peter Milner's discussion Frosted glass
"Not yet.  It's not quite like that-- where you can offload certain portions.  It's more like an all or nothing proposition."
Friday
George Ioannidis replied to Peter Milner's discussion Frosted glass
"Thank you Roy. The more physical based effects nXt has, the more realistic pictures it will compute. All of those need a lot of computing power under (or on top of) our desks though. Are you doing any move to engage GPUs on rendering process in nXt?…"
Oct 11
Roy Hirshkowitz replied to Peter Milner's discussion Frosted glass
"Most are using nVidia's stuff for denoising-- it's pretty impressive. They are reflective caustics which you get automatically in the new engine-- yes, I think they come from sunlight striking the chair bases.  They should be pretty…"
Oct 11
George Ioannidis replied to Peter Milner's discussion Frosted glass
"Nice! Many path renderers are introducing denoising features with good results. I have a question on those images Roy: the bright elliptical spots on the wall between the two windows are reflection caustics from highly reflective surface on the…"
Oct 11
Roy Hirshkowitz replied to Peter Milner's discussion Frosted glass
"I've been experimenting with nVidia's denoiser (requires one of their GPUs) in the new Image Editor.  Very promising-- here's regular and denoised.  Click on each image to see it full size:"
Oct 10
Roy Hirshkowitz replied to Peter Milner's discussion Frosted glass
"I'm experimenting with nVidia's denoiser-- requires one of their GPUs.  Here's the original and denoised in the new Image Editor:"
Oct 10
Peter Milner replied to Peter Milner's discussion Frosted glass
"Thanks for looking into this Roy, I'll do a few tests of my own."
Oct 8
Roy Hirshkowitz replied to Peter Milner's discussion Frosted glass
"Looks like the Thin switch isn't being used?  Ignore that part: I substituted Sandpaper bump (strength = 0.2) for roughness in the acrylic material.  These are using the hybrid engine:"
Oct 8

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