AccuRender nXt

advanced rendering for AutoCAD

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At 2:32pm on January 17, 2011, Victor said…

Uff, a favoritos se va el blog, vaya calidad !! (sobre todo ese agua), no hay mucho que decir, lo mejor es verlo, ya estoy deseando ver esos otros elementos (fuego,humo, ect), esta claro que no parais un segundo, bueno, espero que todo vaya bien por ahi, un saludo y seguire al tanto.

At 7:39am on January 17, 2011, Victor said…

Hoola, gracias por la invitacion, vaya fotos estoy viendo ya por aqui, uff... un saludo.

At 2:02am on December 1, 2010, araceli said…
POR FIN, YA PERTENEZCO A LA FAMILIA DE HISPANIA, SALUDOS A TODOS
At 10:32pm on November 16, 2010, Shraddha Bafna said…
hi .. may i know you ?? m shraddha .. m an interior designer !!
At 7:11am on September 8, 2010, Alejandro Testa said…
Saludos desde Caracas Venezuela. Espero que te parezca interesante la propuesta de colaborar para que tengamos un foro de discusión en español. ¿Qué piensas?

Alejandro Testa

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Latest Activity

mike makki replied to mike makki's discussion villa animation
"there are lots of settings"
13 hours ago
Rich Hart posted a discussion

New version 0348 - NK21 posted

This versions fixes:A problem caused by glowing objects, such as light sources, which may not render properly when they are behind transparent surfaces. This only occurs when using the Hybrid engine.This new version can be downloaded here:nXtRender for AutoCAD - 32 bit - Version: 0346-NK04:http://www.renderplus.com/downloads/nXtRender/arnxt_0348-NK21.exe…See More
17 hours ago
Rich Rosemann replied to mike makki's discussion villa animation
"New version 5, Mike?  Swimmers, who'd of thought. The shadows in your animations seem to have dark (darker) shadows. Is this a result of the software or your choice higher contrast? "
22 hours ago
Roy Hirshkowitz replied to Peter Milner's discussion More Renderfarm glitches
"Yes-- 318 does not handle transparent or reflective decals correctly.  Remember, a problem was discovered in the writing of the farm data from the main product to the farm.  Later builds (345?) corrected this problem."
yesterday
Peter Milner replied to Peter Milner's discussion More Renderfarm glitches
"The renderfarm is going to be busy all weekend now. I'll do a re-test on this one once it is free. Does it make a difference that I'm using build 318 on my local machine and 347 on the Renderfarm? Maybe something is getting lost in…"
yesterday
Roy Hirshkowitz replied to Peter Milner's discussion More Renderfarm glitches
"Appears to work well in the hybrid engine as well-- although that will require 348 due to the bug we discovered yesterday."
yesterday
Roy Hirshkowitz replied to Peter Milner's discussion More Renderfarm glitches
"This is what I'm getting-- path tracer on the farm: Values are consistent with the interactive version on my main box.  If you're getting something different let me know-- we may need to make sure all of your software is up to date.…"
yesterday
mike makki posted a discussion
yesterday

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