AccuRender nXt

advanced rendering for AutoCAD

2016-06-24-00008-me ivy-dentra-thamnous-anthropo-sima-vignette-teliko

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Comment by George Ioannidis on August 21, 2016 at 5:32am

Thanx Mike and Kyprianos!

Comment by mike makki on August 19, 2016 at 10:59pm

nice render george

Comment by Yinka Gbotosho on August 11, 2016 at 6:28am
This is lovely George. Congratulations!
Comment by George Ioannidis on July 12, 2016 at 8:21pm

As you can see in this link, rendering was done using Blender 3D and its rendering engine called Cycles. All things visible on it are actually real 3D models (except the man on the right, two rose plants and the small greenery in the lower edge of the picture, pasted in using GIMP). As plants consist of tens or hundreds of thousands polygons, they do affect rendering time significantly. Fortunately, Cycles can run on CPU or GPU (if there is any compatible in the computer) and I am using GPU (AMD R9 380 card)  most of times getting render times almost 4X faster than running it on CPU (old AMD Phenom II 1055 X6). Trees and ivy are large models (as regards the polygon count) but the most polygons are usually created for the grass. It is so called particle system (used also for creating fur, hair and other stuff in Blender) when real geometry is produced during the rendering process (something like nXt trees, shown as wire in drawing but converted into geometry just before rendering). That particle systems are capable of producing millions of polygons. For some reason that method keeps memory usage low so big areas can be covered without the risk of possible memory overflow. Ah, the base building model was created in Spirit, my main architectural CAD, exported to Blender using Collada output. Finally, time needed for this image running on GPU was about an hour and half for 1920X1400 resolution. After that, another hour in GIMP for composing additional plants and entourage described above as well as for sign and vignette effect.

Comment by J. Brown on July 12, 2016 at 2:30pm

Can you explain how you do your site adaption please? is it all PS or in NXT? I do a lot of plants in NXt and it kills rendering time.

Comment by Kyprianos Arnaoutoglou on June 28, 2016 at 12:24am

Very nice George!! :)

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Tom Jarvi posted photos
Mar 12
OYEBANJI EMMANUEL posted a photo

Render 1 copy (1)

This is a remake of one of Peter Milner's scenes. I dont have the file. I photo-matched it in sketchup and rendered in nxt render for autocad.I just retouched it and increased the resolution.
Dec 20, 2023
OYEBANJI EMMANUEL posted a photo

Render 1

This is a remake of one of Peter Milner's renders.I dont have the file. I photo-matched the scene in sketchup and rendered with nxt render in autocad.I replicated it.
Dec 18, 2023
OYEBANJI EMMANUEL posted a photo

00001 copy

An office render i did recently.Critics and comments are welcome.Its one of the frames of a walkthrough animation i did recently.I used sketchup to model, exported to autocad and rendered with nxt render.
Nov 22, 2023
OYEBANJI EMMANUEL posted a discussion

nxt render Course/tutorial

Good day Sir,I want to know the number of people that would be interested in a nxt render course because i plan to create one.Please send me a prompt reply if you are interested.Just sayHi am in.Checkout a walkthrough i just created recently with nxt render for autocad after modelling in sketchup and then post-producing in photoshop.…See More
Nov 5, 2023
OYEBANJI EMMANUEL replied to N` Goraw's discussion ACCURENDER NXT FOR WALKTHROUGHS
"Good day Sir, Hope this message meets you well. I just completed a short walkthrough of an office. Its down here https://drive.google.com/file/d/1L4p5Iyiq5MiSK137UT1eH3POuiI5ZLDA/view?usp=drive_link"
Nov 5, 2023
Maciej posted photos
Jun 6, 2023
Marko Stout replied to Peter Milner's discussion Comotion
"Is comotion still om progres? I need to make some moving parts in NXT!!"
Apr 7, 2023

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