All Discussions Tagged 'material' - AccuRender nXt2024-03-29T13:09:59Zhttps://accurender.ning.com/forum/topic/listForTag?tag=material&feed=yes&xn_auth=noVelvet Materialtag:accurender.ning.com,2020-11-05:6293855:Topic:1601282020-11-05T21:59:29.707ZBrittany Watsonhttps://accurender.ning.com/profile/BrittanyWatson
<p>Hi, I am wondering if anyone has suggestions to how to create a decent velvet material (its for curtains).</p>
<p>Hi, I am wondering if anyone has suggestions to how to create a decent velvet material (its for curtains).</p> materials will not preview in windows 8tag:accurender.ning.com,2015-03-27:6293855:Topic:1142182015-03-27T15:24:06.538ZBridget Gaddishttps://accurender.ning.com/profile/BridgetGaddis
<p>I am working with AutoCad architecture. I downloaded the latest materials library and am able to select materials in nxt and put them in my project but the libraries don't preview in the file manager so I must load every material into the project to see what it looks like. How can I get it to preview in the file manager. I just shows a red ball.</p>
<p>I am working with AutoCad architecture. I downloaded the latest materials library and am able to select materials in nxt and put them in my project but the libraries don't preview in the file manager so I must load every material into the project to see what it looks like. How can I get it to preview in the file manager. I just shows a red ball.</p> Material Editortag:accurender.ning.com,2013-03-20:6293855:Topic:835662013-03-20T19:29:23.706ZGarret Diduckhttps://accurender.ning.com/profile/GarretDiduck
<p>Why does the Stand Alone Material Editor change the scale of mapped materials by the difference between metric and standard (25.4)? The units for the Stand Alone Material Editor are set to inches when it it launched. I can switch the units to metric and then back to inches and it will save the material correct, but I have to change the scale factors of the materials before saving. It's a huge pain and keeps me from using the 'SAME'.</p>
<p></p>
<p>Any suggestions or is this a…</p>
<p>Why does the Stand Alone Material Editor change the scale of mapped materials by the difference between metric and standard (25.4)? The units for the Stand Alone Material Editor are set to inches when it it launched. I can switch the units to metric and then back to inches and it will save the material correct, but I have to change the scale factors of the materials before saving. It's a huge pain and keeps me from using the 'SAME'.</p>
<p></p>
<p>Any suggestions or is this a 'feature'?</p>
<p></p>
<p>The 'SAME' is on the left and the Material Editor in AutoCAD is on the right. I loaded both materials from the saved version.</p>
<p></p>
<p><img width="750" src="http://storage.ning.com/topology/rest/1.0/file/get/111970404?profile=RESIZE_1024x1024" width="750" class="align-full"/></p> Channel Glass materialtag:accurender.ning.com,2013-02-22:6293855:Topic:816902013-02-22T17:47:46.223ZScott Handhttps://accurender.ning.com/profile/ScottHand
<p>Has anyone had any success modeling cast channel glass material?</p>
<p>I am working on a project where the architect wants that Steven Holl aesthetic from a material like these: <a href="http://www.bendheimwall.com/" target="_blank">http://www.bendheimwall.com/</a> or <a href="http://www.tgpamerica.com/gallery/" target="_blank">http://www.tgpamerica.com/gallery/</a></p>
<p>I briefly tried modeling it "for real" - each piece independently but it was taking hours just to get through a couple…</p>
<p>Has anyone had any success modeling cast channel glass material?</p>
<p>I am working on a project where the architect wants that Steven Holl aesthetic from a material like these: <a href="http://www.bendheimwall.com/" target="_blank">http://www.bendheimwall.com/</a> or <a href="http://www.tgpamerica.com/gallery/" target="_blank">http://www.tgpamerica.com/gallery/</a></p>
<p>I briefly tried modeling it "for real" - each piece independently but it was taking hours just to get through a couple passes. A thick, tiled material could work well if viewed from a distance, but I'm not sure how to deal with the internal lighting and the particularly unique way it scatters and diffuses the light.</p>
<p></p> AutoCAD hatch patterns as procedural materialstag:accurender.ning.com,2012-11-03:6293855:Topic:771322012-11-03T21:51:56.138ZBill Gillisshttps://accurender.ning.com/profile/BillGilliss
<p>(Long time away.)</p>
<p>On a project that showcased at least a dozen different brick patterns that needed to be closely controlled for color, the most straightforward procedure proved to be this:</p>
<p>For each material needed,</p>
<ol>
<li>In AutoCAD, hatch a 48"x48" rectangle, explode the hatch, convert the resulting lines to 3/8" wide polylines, and plot to a PNG image.</li>
<li>In Photoshop, open the PNG and flood the 3/8" wide polylines with the color of the joint, flood the brick…</li>
</ol>
<p>(Long time away.)</p>
<p>On a project that showcased at least a dozen different brick patterns that needed to be closely controlled for color, the most straightforward procedure proved to be this:</p>
<p>For each material needed,</p>
<ol>
<li>In AutoCAD, hatch a 48"x48" rectangle, explode the hatch, convert the resulting lines to 3/8" wide polylines, and plot to a PNG image.</li>
<li>In Photoshop, open the PNG and flood the 3/8" wide polylines with the color of the joint, flood the brick area with black.</li>
<li>In nXt, create a reddish material for each pattern, using the PNG scaled to 48" x 48" as a standard color-masked texture map with a -5.0 bump for a little dimensionality. The joints render with the joint color, the bricks render with the reddish color.</li>
</ol>
<p>So far so good, but this process had several significant drawbacks compared to using procedural tiles:</p>
<ol>
<li>very tedious to set up!</li>
<li>joint width is not adjustable within nXt</li>
<li>joint depth is not readily adjustable in nXt. (I couldn't figure out how to get a light-colored joint to show when I tried displacement mapping for more dimensionality, even with one image for the joint color and another monochrome one for the displacement map. But no matter - didn't need this much detail.)</li>
<li>most important, variation in tile colors is not possible within nXt- had to go back into Photoshop after rendering to add some variations. Not fun, especially the second and third time around as the designer reconsidered the brick colors.</li>
</ol>
<p>How much easier the project would have been if I could simply have used AutoCAD hatch patterns to generate "tiled" procedural materials! Basket weave, herringbone, Flemish bond, Norman bond, running stretcher, all sorts of pavers, etc. Each line in the hatch would be considered to be a joint. Ideally, the process would be quick for the user, provide full control of joints (width, color, bump), and allow color variations.<br/><br/>Thanks, Roy. Good to be back.</p> searching for translucent material settingstag:accurender.ning.com,2012-01-20:6293855:Topic:612082012-01-20T14:47:25.155ZGuido Dubahttps://accurender.ning.com/profile/Guido
<p>Hi,</p>
<p>Can anybody help me in finding the settings for a glasslike material, used as balustrade or balcony fence. Actually it is twoo sheets of glass with a tranparent white foil glued inbetween. In Dutch there is a word for it, 'milkglass'. Which is what it should look like.</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/111964723?profile=original" target="_self"><img class="align-center" height="1161" src="http://storage.ning.com/topology/rest/1.0/file/get/111964723?profile=RESIZE_1024x1024" width="499"></img></a></p>
<p> </p>
<p>White, translucent,and just a tiny litle bit transparent. Working my way…</p>
<p>Hi,</p>
<p>Can anybody help me in finding the settings for a glasslike material, used as balustrade or balcony fence. Actually it is twoo sheets of glass with a tranparent white foil glued inbetween. In Dutch there is a word for it, 'milkglass'. Which is what it should look like.</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/111964723?profile=original" target="_self"><img width="750" class="align-center" src="http://storage.ning.com/topology/rest/1.0/file/get/111964723?profile=RESIZE_1024x1024" width="499" height="1161"/></a></p>
<p> </p>
<p>White, translucent,and just a tiny litle bit transparent. Working my way from the standard material Glass White-Translucent_Frosted I can't seem to get what I envision. In some lighting conditions, and with specific backgrounds it looks a bit like what I'm looking for;</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/111963833?profile=original" target="_self"><img class="align-full" src="http://storage.ning.com/topology/rest/1.0/file/get/111963833?profile=original" width="415"/></a></p>
<p>but then in another view it is way too transparent ans I lose form. It gets way to inderterminable.</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/111964014?profile=original" target="_self"><img class="align-full" src="http://storage.ning.com/topology/rest/1.0/file/get/111964014?profile=original" width="551"/></a></p>
<p>See attached renderings and project photos</p> material - file size problemtag:accurender.ning.com,2011-02-14:6293855:Topic:136242011-02-14T10:52:33.112ZOndraZhttps://accurender.ning.com/profile/OndraZ
Hi,<br></br>
sometimes we experience, that material size increase significantly (up to 10 MB), even if <span style="text-decoration: underline;">we don't use embedded textures</span>. It happens with materials created in older versions (I don't recall when this issue started). When I edit some of these materials - unload and reload (same!) textures, everything is ok (file size is about 30 kB). This bug (I suppose it is a bug) complicates our work because it significantly increases dwg size and we…
Hi,<br/>
sometimes we experience, that material size increase significantly (up to 10 MB), even if <span style="text-decoration: underline;">we don't use embedded textures</span>. It happens with materials created in older versions (I don't recall when this issue started). When I edit some of these materials - unload and reload (same!) textures, everything is ok (file size is about 30 kB). This bug (I suppose it is a bug) complicates our work because it significantly increases dwg size and we work with dozens of files (as xref) via ethernet, so everything slows down...example sended via upload Material Editor Questiontag:accurender.ning.com,2010-12-21:6293855:Topic:98752010-12-21T00:00:14.000ZDean Caminitihttps://accurender.ning.com/profile/DeanCaminiti
<p>I have been trying to figure out why only a few materials (in fact only my <strong><em>user</em></strong> material file) show up when I bring in an old or new AR3 project into NXT( I'm using the evaluation version)? I did the conversion of my old AR3 material libraries but it didn't add anymore to the material editor list. I also tried adding each material folder that was created when I converted my AR legacy material library in the options search paths.</p>
<p>I hope I don't have to…</p>
<p>I have been trying to figure out why only a few materials (in fact only my <strong><em>user</em></strong> material file) show up when I bring in an old or new AR3 project into NXT( I'm using the evaluation version)? I did the conversion of my old AR3 material libraries but it didn't add anymore to the material editor list. I also tried adding each material folder that was created when I converted my AR legacy material library in the options search paths.</p>
<p>I hope I don't have to re-attach each material, especially when I have so many vehicles in my image and each one of them may have 10-20 textures.</p>
<p> </p>
<p>Thanks for the help</p>
<p>Dean</p>