AccuRender Studio - AccuRender nXt2024-03-29T12:08:01Zhttps://accurender.ning.com/forum/topics/accurender-studio-1?commentId=6293855%3AComment%3A228880&feed=yes&xn_auth=no0296 is up-- includes New...…tag:accurender.ning.com,2022-01-24:6293855:Comment:2293042022-01-24T22:49:00.800ZRoy Hirshkowitzhttps://accurender.ning.com/profile/RoyHirshkowitz
<p>0296 is up-- includes New... options for light channels.</p>
<p>0296 is up-- includes New... options for light channels.</p> 0295 is up, includes scale fa…tag:accurender.ning.com,2022-01-20:6293855:Comment:2289872022-01-20T16:48:13.446ZRoy Hirshkowitzhttps://accurender.ning.com/profile/RoyHirshkowitz
<p>0295 is up, includes scale factor for preview image and stop after # passes. Haven't gotten to New light channel option in Lights interface yet. Check it out if you have a chance (no worries if not.)</p>
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<p>0295 is up, includes scale factor for preview image and stop after # passes. Haven't gotten to New light channel option in Lights interface yet. Check it out if you have a chance (no worries if not.)</p>
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<p></p> Yeah-- I understand. I just…tag:accurender.ning.com,2022-01-07:6293855:Comment:2290872022-01-07T19:18:24.887ZRoy Hirshkowitzhttps://accurender.ning.com/profile/RoyHirshkowitz
<p>Yeah-- I understand. I just think you may find you have a similar problem in this new engine with trying to estimate how many passes will be good enough. That can vary a lot.</p>
<p>You're always going have some error, allocating some unnecessary processing and under-cooking some others. My gut just tells me allocating by time will work a little better.</p>
<p>Yeah-- I understand. I just think you may find you have a similar problem in this new engine with trying to estimate how many passes will be good enough. That can vary a lot.</p>
<p>You're always going have some error, allocating some unnecessary processing and under-cooking some others. My gut just tells me allocating by time will work a little better.</p> The problem is when I'm runni…tag:accurender.ning.com,2022-01-07:6293855:Comment:2290862022-01-07T16:50:34.216ZPeter Milnerhttps://accurender.ning.com/profile/PeterMilner
<p>The problem is when I'm running several renders over a weekend. How will I know how much time to allocate to each one?</p>
<p>I wouldn't want them to run for the same amount of time, as one may over-cook to no extra benefit, while another is underdone.</p>
<p>The problem is when I'm running several renders over a weekend. How will I know how much time to allocate to each one?</p>
<p>I wouldn't want them to run for the same amount of time, as one may over-cook to no extra benefit, while another is underdone.</p> It's an easy feature to add,…tag:accurender.ning.com,2022-01-07:6293855:Comment:2288842022-01-07T16:27:44.744ZRoy Hirshkowitzhttps://accurender.ning.com/profile/RoyHirshkowitz
<p>It's an easy feature to add, but I'm pretty sure with this new version you'll find a time constraint to be more reliable. The rendering below is probably done already, with a noise filter, or close to it.</p>
<p>Rendering runs can be combined in the Image Editor, as before.</p>
<p>It's an easy feature to add, but I'm pretty sure with this new version you'll find a time constraint to be more reliable. The rendering below is probably done already, with a noise filter, or close to it.</p>
<p>Rendering runs can be combined in the Image Editor, as before.</p> I suspect it will take a lot…tag:accurender.ning.com,2022-01-07:6293855:Comment:2287792022-01-07T16:17:48.139ZPeter Milnerhttps://accurender.ning.com/profile/PeterMilner
<p>I suspect it will take a lot longer without the noise filter.</p>
<p>These similar renders ran for 5 minutes each. nXt performed 127 passes and Studio performed 344 passes.…</p>
<p><a href="https://storage.ning.com/topology/rest/1.0/file/get/9989163887?profile=original" rel="noopener" target="_blank"><img class="align-full" src="https://storage.ning.com/topology/rest/1.0/file/get/9989163887?profile=RESIZE_710x"></img></a></p>
<p><a href="https://storage.ning.com/topology/rest/1.0/file/get/9989164652?profile=original" rel="noopener" target="_blank"><img class="align-full" src="https://storage.ning.com/topology/rest/1.0/file/get/9989164652?profile=RESIZE_710x"></img></a></p>
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<p>I suspect it will take a lot longer without the noise filter.</p>
<p>These similar renders ran for 5 minutes each. nXt performed 127 passes and Studio performed 344 passes.</p>
<p><a href="https://storage.ning.com/topology/rest/1.0/file/get/9989163887?profile=original" target="_blank" rel="noopener"><img src="https://storage.ning.com/topology/rest/1.0/file/get/9989163887?profile=RESIZE_710x" class="align-full"/></a></p>
<p><a href="https://storage.ning.com/topology/rest/1.0/file/get/9989164652?profile=original" target="_blank" rel="noopener"><img src="https://storage.ning.com/topology/rest/1.0/file/get/9989164652?profile=RESIZE_710x" class="align-full"/></a></p>
<p><a href="https://storage.ning.com/topology/rest/1.0/file/get/9989165682?profile=original" target="_blank" rel="noopener"></a>Incidentally, is it possible to set a render running to a certain number of passes rather than time?</p>
<p>Using time makes no sense to me because you can't predict how good the result will be. One render may only take a couple of hours to resolve, whereas another may take 10 hours or more.</p>
<p>However, I know that 3000 passes in nXt gives me a high res print quality image.</p> Pretty much the only thing sa…tag:accurender.ning.com,2022-01-07:6293855:Comment:2287782022-01-07T15:59:53.019ZRoy Hirshkowitzhttps://accurender.ning.com/profile/RoyHirshkowitz
<p>Pretty much the only thing sacrificed has been the sandpaper bump, and even then only in certain circumstances. Everything else is preserved nicely including any random noise you add to color maps. Hard to say on performance without the denoiser, it will be highly rendering dependent. The new engine is much better at multithreading, but it does process more noisy light pathways which can potentially add noise (but also quality.) </p>
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<p>Pretty much the only thing sacrificed has been the sandpaper bump, and even then only in certain circumstances. Everything else is preserved nicely including any random noise you add to color maps. Hard to say on performance without the denoiser, it will be highly rendering dependent. The new engine is much better at multithreading, but it does process more noisy light pathways which can potentially add noise (but also quality.) </p>
<p></p> Reliance on the noise filter…tag:accurender.ning.com,2022-01-07:6293855:Comment:2288832022-01-07T15:35:29.410ZPeter Milnerhttps://accurender.ning.com/profile/PeterMilner
<p>Reliance on the noise filter does concern me a little.</p>
<p>A lot of my work involves wood grain and fabrics, both of which can have varying degrees of texture which affect the way light is reflected.</p>
<p>With the noise filter off, are renders likely to take the same amount of time as nXt Path Tracer, or longer?</p>
<p>Reliance on the noise filter does concern me a little.</p>
<p>A lot of my work involves wood grain and fabrics, both of which can have varying degrees of texture which affect the way light is reflected.</p>
<p>With the noise filter off, are renders likely to take the same amount of time as nXt Path Tracer, or longer?</p> Yes, that works now, though a…tag:accurender.ning.com,2022-01-07:6293855:Comment:2288822022-01-07T15:25:20.699ZPeter Milnerhttps://accurender.ning.com/profile/PeterMilner
<p>Yes, that works now, though a bit glitchy.</p>
<p>Dragging and dropping materials doesn't work (is it supposed to?).</p>
<p>Yes, that works now, though a bit glitchy.</p>
<p>Dragging and dropping materials doesn't work (is it supposed to?).</p> Found it-- it's not working p…tag:accurender.ning.com,2022-01-06:6293855:Comment:2288812022-01-06T19:18:10.017ZRoy Hirshkowitzhttps://accurender.ning.com/profile/RoyHirshkowitz
<p>Found it-- it's not working properly if the palette is docked. For now if you drag the AccuRender Studio palette and make it floating everything works. I'll see what I can do.</p>
<p>Found it-- it's not working properly if the palette is docked. For now if you drag the AccuRender Studio palette and make it floating everything works. I'll see what I can do.</p>