AccuRender nXt

advanced rendering for AutoCAD

Is this tool working?

I just tried it on several legacy libraries with no success. The rare occasion when I think it did work, it looks like it skips bump maps. Also get this error every time

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Clearly a bug.  Appears to be working here-- I'll pass it on to Renderplus.

I get the error in the R20 64 bit  version, AutoCAD 2015.
I'll see if I can figure out what the cause is.

Still works in the R19, AutoCAD 2013, version.

I posted a new version with a fix for the error being thrown by the Legacy Material Converter in AutoCAD 2015, version 0348-OA08.

http://nxtrender.com/download/?utm_medium=download_tab

If you are still having trouble with bump maps being skipped, I will need to get a sample .mlib file from you and some steps on what to look for.

It's working fine now. Thanks!

AR4 had a method of selecting images (multiple), right click and "convert to material", all from explorer, stand alone from AutoCad. Any chance of bringing that back? Maybe a set of nXt tools (materials, convert to HDRI...)

Stop!

When it converts the old material mlib it deletes the original files used (jpg/png...)

Its taken several directories of my textures before I found this.

I don't suppose you have a converter to pull embedded files out? :-/

The coverter should not delete anything.  All original material libs and maps are only read, never written or deleted.  The maps should still be in their original locations. This is a major bug if it's actually happening.

The converted materials probably do have embedded maps, though. There's no official, supported, way to extract these. 

I didn't "test" this too much, but the one I "saw" happen was a series of 5 milbs and its material maps in a single folder. I only caught this because I had the folder with the materials and mlib open and watched the file count drop from 152 files to 119 after running 2 mlibs.

Another folder had a set of converted files, but all the .ARmaterials where blank white. This is a set I ran twice. Second time, the maps were gone.

I hate to say it, but it did work fine on a couple other libraries.

It may be writing some temporary files-- I can check the code-- but deleting input stuff doesn't make any sense and it's very unlikely that it's something I did.  Usually those files are opened in a way that doesn't permit deleting.  Nothing's impossible, though.

The converter has never been perfect.  For example, tga's are not used and must be converted to a different format.  I can try out any libs that you're having trouble with.  I will need the map files as well.

I tested it again at work. Used the same directory and mlib and the same thing happened. Here's a shot of the files disappearing...

I have the directory zipped up. files/folders/mlibs. 7.8mb

where do I send it?

I also searched for missing files. They weren't moved. Search found nothing but my backup zip.

That's not good.  Try here:

http://www.rhino3d.com/upload

Use roy@mcneel.com as the recipient.

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Daniel Hargreaves posted a discussion

Accustudio

I know this is hard to believe, but Accustudio is over 20 years old. It has been quiet for a couple of years now at the site. I'm looking to hand it off to the next generation. Is there anyone interested in working on the site and eventually taking over the ownership of it?See More
Dec 3
Roy Hirshkowitz replied to Peter Milner's discussion AR Studio texture editing
"Currently only one texture per component and one bump map.  There is a blended material which allows more complex permutations-- most people do texture blending in photoshop. Solid textures refer to the granite/marble/wood procedural…"
Dec 2
Roy Hirshkowitz replied to Peter Milner's discussion AR Studio testing
"Yes, it will be different.  Typing arstudio should be roughly the same operation as "running a quick test render"-- it may be a little slower, and the first time you type it, it will certainly be slower (it was before). …"
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Peter Milner replied to Peter Milner's discussion AR Studio texture editing
"A further question: What is a solid texture?"
Nov 28
Peter Milner replied to Peter Milner's discussion AR Studio texture editing
"Okay. Another question on textures: In nXt you can layer different textures and bump maps to create a more complex material. For example, the Oak veneer material (image attached) uses two bump maps: one for the grain and one for the flecks. In…"
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Peter Milner replied to Peter Milner's discussion AR Studio testing
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Nov 28
Roy Hirshkowitz replied to Peter Milner's discussion AR Studio texture editing
"For AutoCAD I don't think you need to manipulate this-- leaving it alone should work.  It's there for other applications (Rhino, Sketchup, etc.) which permit multiple sets of texture coordinates on the same mesh-- native AutoCAD…"
Nov 27
Roy Hirshkowitz replied to Peter Milner's discussion AR Studio testing
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