Interior Rendering Issues - AccuRender nXt2024-03-29T10:42:53Zhttps://accurender.ning.com/forum/topics/interior-rendering-issues?commentId=6293855%3AComment%3A48409&x=1&feed=yes&xn_auth=noRPC never looks ok with a bi…tag:accurender.ning.com,2011-09-14:6293855:Comment:484092011-09-14T12:02:03.915ZAlejandro Testahttps://accurender.ning.com/profile/AlejandroTesta
<p>RPC never looks ok with a birdseye view. over 35 degrees from the ground plane they look really bad.</p>
<p>RPC never looks ok with a birdseye view. over 35 degrees from the ground plane they look really bad.</p> Beside the shadows, the RPC's…tag:accurender.ning.com,2011-09-14:6293855:Comment:484072011-09-14T11:05:32.867ZJan Verzelenhttps://accurender.ning.com/profile/janverzelen
Beside the shadows, the RPC's aren't looking realistic from the birdseye view. It's like they are squeezed
Beside the shadows, the RPC's aren't looking realistic from the birdseye view. It's like they are squeezed Make sure Cast Reflections is…tag:accurender.ning.com,2011-09-12:6293855:Comment:479052011-09-12T20:54:08.796ZRoy Hirshkowitzhttps://accurender.ning.com/profile/RoyHirshkowitz
Make sure Cast Reflections is set in the RPC interface. Other than that, what you're experiencing is a limitation of RPCs.
Make sure Cast Reflections is set in the RPC interface. Other than that, what you're experiencing is a limitation of RPCs. Yeah, I agree...with my first…tag:accurender.ning.com,2011-09-12:6293855:Comment:472892011-09-12T19:33:21.442ZMatt Popplehttps://accurender.ning.com/profile/MattPopple
Yeah, I agree...with my first few renderings they cast square shadows. Is that a setting that needs to be set or is it my RCP?
Yeah, I agree...with my first few renderings they cast square shadows. Is that a setting that needs to be set or is it my RCP? In my opinion RPC objects nee…tag:accurender.ning.com,2011-09-12:6293855:Comment:477232011-09-12T18:30:55.105ZChas / Aug Posekanyhttps://accurender.ning.com/profile/ChasAugPosekany
<p>In my opinion RPC objects need to be done very well or omitted. Because when they are done poorly they impact the overall rendering.</p>
<p>People seem to be lighted correctly but do not cast correct shadows.</p>
<p>In my opinion RPC objects need to be done very well or omitted. Because when they are done poorly they impact the overall rendering.</p>
<p>People seem to be lighted correctly but do not cast correct shadows.</p> Looks great! Also, there's a…tag:accurender.ning.com,2011-09-12:6293855:Comment:479022011-09-12T17:24:47.856ZJan Verzelenhttps://accurender.ning.com/profile/janverzelen
Looks great! Also, there's a difference between 10 hours and a week. Doubling the time will make a big difference.
Looks great! Also, there's a difference between 10 hours and a week. Doubling the time will make a big difference. Render at the lowest res. pos…tag:accurender.ning.com,2011-09-12:6293855:Comment:472802011-09-12T14:22:02.074ZRoy Hirshkowitzhttps://accurender.ning.com/profile/RoyHirshkowitz
<p>Render at the lowest res. possible. Experiment with upsampling using PhotoShop to see what you can get away with. Other than that, you'll need a faster machine. </p>
<p> </p>
<p>You'll still get decent results with the other engine, and it might be faster-- particularly if you're not trying to simulate the lighting troughs. Make sure you get the INSUNITS correct, though.</p>
<p>Render at the lowest res. possible. Experiment with upsampling using PhotoShop to see what you can get away with. Other than that, you'll need a faster machine. </p>
<p> </p>
<p>You'll still get decent results with the other engine, and it might be faster-- particularly if you're not trying to simulate the lighting troughs. Make sure you get the INSUNITS correct, though.</p> Well unfortunately I couldn't…tag:accurender.ning.com,2011-09-12:6293855:Comment:476232011-09-12T14:06:46.706ZMatt Popplehttps://accurender.ning.com/profile/MattPopple
Well unfortunately I couldn't get the lights to work out before I had to send it out, but here is the "final" product (The lights on the one was via Photoshop and it was done in two minutes). I had to render them both at the same time and it rendered for 10+ hours and the one is still really grainy (Both ran with Path Tracer). Apart from the render farm (Which I haven't set up yet) is there a better way to render large images with good quality? Eventually they are going to ask for large…
Well unfortunately I couldn't get the lights to work out before I had to send it out, but here is the "final" product (The lights on the one was via Photoshop and it was done in two minutes). I had to render them both at the same time and it rendered for 10+ hours and the one is still really grainy (Both ran with Path Tracer). Apart from the render farm (Which I haven't set up yet) is there a better way to render large images with good quality? Eventually they are going to ask for large format so they can put in their lobby to show what's coming, about 24X36. I don't want to tell them that they can have it in a week. Oops, deleted my first commen…tag:accurender.ning.com,2011-09-11:6293855:Comment:476092011-09-11T22:03:29.207ZJan Verzelenhttps://accurender.ning.com/profile/janverzelen
Oops, deleted my first comment by mistake. Anyway, this scene cries for path tracer. More accurate for this kind of renderings (see the short example by Roy). Correct me if i'm wrong but i think the lighting problem will be solved automatically this way, no matter how the units are set. There are other issues important of course to correct the units. Also, turning down the sun intensity (and,or) overall brightness will correct the overexposure
Oops, deleted my first comment by mistake. Anyway, this scene cries for path tracer. More accurate for this kind of renderings (see the short example by Roy). Correct me if i'm wrong but i think the lighting problem will be solved automatically this way, no matter how the units are set. There are other issues important of course to correct the units. Also, turning down the sun intensity (and,or) overall brightness will correct the overexposure Check the INSUNITS system var…tag:accurender.ning.com,2011-09-11:6293855:Comment:474262011-09-11T16:51:03.963ZRoy Hirshkowitzhttps://accurender.ning.com/profile/RoyHirshkowitz
<p>Check the INSUNITS system variable-- some how it got set to 0 in your model. It should be set to 1 (inches). This should take care of these indirect lighting artifacts. Sorry I missed this the first time, but the ACA UNITS command reported the units correctly. The orginal AutoCAD DDUNITS command does show the problem. I'm not sure how a drawing gets into this state, but it is troubling. Jan was correct about the units problem.</p>
<p>********</p>
<p>Try the Path Tracer for this when you…</p>
<p>Check the INSUNITS system variable-- some how it got set to 0 in your model. It should be set to 1 (inches). This should take care of these indirect lighting artifacts. Sorry I missed this the first time, but the ACA UNITS command reported the units correctly. The orginal AutoCAD DDUNITS command does show the problem. I'm not sure how a drawing gets into this state, but it is troubling. Jan was correct about the units problem.</p>
<p>********</p>
<p>Try the Path Tracer for this when you get a chance. It's the sort of interior that should converge pretty quickly and the quality may be a bit higher.</p>
<p> </p>