Texture Sets - AccuRender nXt2024-03-29T13:20:46Zhttps://accurender.ning.com/forum/topics/texture-sets?feed=yes&xn_auth=noThere a little bit of informa…tag:accurender.ning.com,2011-06-04:6293855:Comment:312772011-06-04T15:46:08.320ZRoy Hirshkowitzhttps://accurender.ning.com/profile/RoyHirshkowitz
There a little bit of information <a target="_blank" href="http://wiki.mcneel.com/accurender/nxt/documentation/beyond/textures">here</a>.
There a little bit of information <a target="_blank" href="http://wiki.mcneel.com/accurender/nxt/documentation/beyond/textures">here</a>. Se manejan como conjunto de t…tag:accurender.ning.com,2011-06-03:6293855:Comment:312642011-06-03T20:38:27.021ZJorge Javier Lara Domínguezhttps://accurender.ning.com/profile/JorgeJavierLaraDominguez
Se manejan como conjunto de texturas?....tenemos alguna lectura sobre eso?
Se manejan como conjunto de texturas?....tenemos alguna lectura sobre eso? It will recognize the four ty…tag:accurender.ning.com,2011-06-03:6293855:Comment:318212011-06-03T19:58:25.825ZRoy Hirshkowitzhttps://accurender.ning.com/profile/RoyHirshkowitz
It will recognize the four types above + normal and opacity maps. You don't need to include all of them, just the ones you want. Ambient occlusion maps don't work.
It will recognize the four types above + normal and opacity maps. You don't need to include all of them, just the ones you want. Ambient occlusion maps don't work. como se manejaria sta textura…tag:accurender.ning.com,2011-06-03:6293855:Comment:314742011-06-03T18:31:27.969ZJorge Javier Lara Domínguezhttps://accurender.ning.com/profile/JorgeJavierLaraDominguez
como se manejaria sta textura en conjunto? se tomarian los parametros qeu da el arroway en su catalogo? como se maneja en el arbol de texturas? cual seria el bumb, el difuso? el especular?
como se manejaria sta textura en conjunto? se tomarian los parametros qeu da el arroway en su catalogo? como se maneja en el arbol de texturas? cual seria el bumb, el difuso? el especular? I figured that. I looked at t…tag:accurender.ning.com,2011-06-03:6293855:Comment:318152011-06-03T15:58:51.454ZKevin Lockwoodhttps://accurender.ning.com/profile/KSL
<p>I figured that. I looked at the Arroway textures I had and I think they used _d, _S, _b. I'll try adding a few extra letters next time :)</p>
<p>I figured that. I looked at the Arroway textures I had and I think they used _d, _S, _b. I'll try adding a few extra letters next time :)</p> in the (veery distant) future…tag:accurender.ning.com,2011-06-03:6293855:Comment:318102011-06-03T15:27:37.310ZRos. Rihahttps://accurender.ning.com/profile/RosRiha
<p>in the (veery distant) future, the possibility to add user-defined masks such as: *_b.*,*_d.* ... would be helpful.</p>
<p>in the (veery distant) future, the possibility to add user-defined masks such as: *_b.*,*_d.* ... would be helpful.</p> You can still modify them mor…tag:accurender.ning.com,2011-06-03:6293855:Comment:316262011-06-03T14:34:46.406ZRoy Hirshkowitzhttps://accurender.ning.com/profile/RoyHirshkowitz
<p>You can still modify them more easily in Texture Set UI.</p>
<p> </p>
<p>Including <em>_BUMP, _SPEC, _DISP, _NORM</em> somewhere in the filename should work.</p>
<p>You can still modify them more easily in Texture Set UI.</p>
<p> </p>
<p>Including <em>_BUMP, _SPEC, _DISP, _NORM</em> somewhere in the filename should work.</p>