The Shadow Material Project - AccuRender nXt2024-03-29T10:01:41Zhttps://accurender.ning.com/forum/topics/the-shadow-material-project?commentId=6293855%3AComment%3A95413&x=1&feed=yes&xn_auth=noor e.g. Sun (Sky, or HDRI) in…tag:accurender.ning.com,2013-11-05:6293855:Comment:954132013-11-05T21:23:15.395ZMaciejhttps://accurender.ning.com/profile/Maciej
<p>or e.g. Sun (Sky, or HDRI) intensity... :) </p>
<p>or e.g. Sun (Sky, or HDRI) intensity... :) </p> Photoshop or eq.-- it's in th…tag:accurender.ning.com,2013-11-04:6293855:Comment:951952013-11-04T17:46:18.600ZRoy Hirshkowitzhttps://accurender.ning.com/profile/RoyHirshkowitz
<p>Photoshop or eq.-- it's in the alpha mask.</p>
<p>Photoshop or eq.-- it's in the alpha mask.</p> Ok that worked, thanks for th…tag:accurender.ning.com,2013-11-04:6293855:Comment:953522013-11-04T17:04:17.964ZIan Foster Griffithhttps://accurender.ning.com/profile/IanFosterGriffith
<p>Ok that worked, thanks for that,</p>
<p>Now how do you control the strength of the shadow?</p>
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<p>Ok that worked, thanks for that,</p>
<p>Now how do you control the strength of the shadow?</p>
<p></p> Standard render engine only--…tag:accurender.ning.com,2013-11-04:6293855:Comment:953472013-11-04T15:59:24.448ZRoy Hirshkowitzhttps://accurender.ning.com/profile/RoyHirshkowitz
<p>Standard render engine only--</p>
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<p>Use the Object Property called Alpha Channel to tag the object in question. You should get shadows (the other engines will work but will not show shadows.) The example below uses a ground plane-- but any object will work. If you wish to use other engines you'll need to do a couple of renderings and build the mask by hand.…</p>
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<p>Standard render engine only--</p>
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<p>Use the Object Property called Alpha Channel to tag the object in question. You should get shadows (the other engines will work but will not show shadows.) The example below uses a ground plane-- but any object will work. If you wish to use other engines you'll need to do a couple of renderings and build the mask by hand.</p>
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