by Daniel Holz
Dec 29, 2025
Hi,
Can anyone explaine how to use PBR textures in nxtrender for acad correctly?
I like to use textures from sketchuptextureclub.This textures typicaly containing following types:
- Diff
- Displ
- Norm
- Spec
- AO
regards,Daniel
nXtRender doesn't use the AO texture image settings for anything, so don't bother trying to use that.
I would start use the Diffuse textures at 100% and experiment with the levels of the Specular Reflection.
You might need to toggle the direction of the Normals map.
Also, be aware that using Displacement textures will add a lot of geometry to the model at render time.
Dec 30, 2025
Dec 31, 2025
Since there is no Ambient Occlusion Slot in 'Texture Set' Mode of the nXt-Material Editor,
I found another way around what to do with AO Maps:
Baking it into Diffuse; e.g. Multiplying AO Map over Diffuse/Albedo/Colour in Photoshop.
Sometimes this brings interesting usable results.
Happy Experimenting!
Apr 16
Cancel
Rich Hart
nXtRender doesn't use the AO texture image settings for anything, so don't bother trying to use that.
I would start use the Diffuse textures at 100% and experiment with the levels of the Specular Reflection.
You might need to toggle the direction of the Normals map.
Also, be aware that using Displacement textures will add a lot of geometry to the model at render time.
Dec 30, 2025
Daniel Holz
exacvtly what i found out.
Only did't know what to dfo with the AO map..
Dec 31, 2025
Thorsten Hedrich
Since there is no Ambient Occlusion Slot in 'Texture Set' Mode of the nXt-Material Editor,
I found another way around what to do with AO Maps:
Baking it into Diffuse; e.g. Multiplying AO Map over Diffuse/Albedo/Colour in Photoshop.
Sometimes this brings interesting usable results.
Happy Experimenting!
Apr 16