PBR Textures in nxtRender for Autocad

Hi,

Can anyone explaine how to use PBR textures in nxtrender for acad correctly?

I like to use textures from sketchuptextureclub.
This textures typicaly containing following types:

- Diff

- Displ

- Norm

- Spec

- AO

regards,
Daniel

  • up

    Rich Hart

    nXtRender doesn't use the AO texture image settings for anything, so don't bother trying to use that.

    I would start use the Diffuse textures at 100% and experiment with the levels of the Specular Reflection.

    You might need to toggle the direction of the Normals map.

    Also, be aware that using Displacement textures will add a lot of geometry to the model at render time.

    1
    • up

      Daniel Holz

      Thanks Rich,
      exacvtly what i found out.
      Only did't know what to dfo with the AO map..
      • up

        Thorsten Hedrich

        Since there is no Ambient Occlusion Slot in 'Texture Set' Mode of the nXt-Material Editor,

        I found another way around what to do with AO Maps:

        Baking it into Diffuse; e.g. Multiplying AO Map over Diffuse/Albedo/Colour in Photoshop.

        Sometimes this brings interesting usable results.

        Happy Experimenting!