AccuRender nXt

advanced rendering for AutoCAD

Gentlemen,

Any idea how to change mapping coordinates to one specified wall style or to wall component?

Default mapping is wall bottom based. All I'm trying to do is to move 0,0,0 point slightly higher to match rustication lines and the assigned bitmap.

Otherwise, the only way I achieve it is assigning material to the object, not to the wall component. Which means all walls are to be exploded.  Furthermore, one can not modify them later on, so I am not happy to proceed this...

See attached image, any help appreciated.

Regards,

Maciej

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I'm not sure if this will work as I haven't tried it.

In the Style Manager->Multi-Purpose Objects->Material Definitions->{your material}->Display Properties

Click on Edit Property Display

On the Other tab, set the Mapping: to 'Same as Surface Hatch"

Go back to the Hatching Tab in the same Display Properties box and set the Surface Hatch origin to meet your offset.

If that is unclear, I will make screen grabs for you and post them.

Garret,

It works perfectly!  :)

Should we meet one day, I owe you a drink...

See attached image.

Excellent! And it looks great too!

I'll definitely take you up on the drink offer.

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Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Thank you for help on this topic! Will test 'Automesher LT' (developed by Automapki), if I run into troubles again. [Sometimes I was wondering about, if this forum is still alive... .]"
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OYEBANJI EMMANUEL replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Good day, I searched the former forum posts and found another option to solve this  problem which is another plugin to autocad-----AUTOMAPKI.  You can give it a try."
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Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
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Feb 21
Thorsten Hedrich posted a discussion

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Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are  in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
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OYEBANJI EMMANUEL commented on Thorsten Hedrich's photo
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