AccuRender nXt

advanced rendering for AutoCAD

Imagen final con luz ambiental y artificial, utilizando 5 canales de iluminación

Views: 211

Comment

You need to be a member of AccuRender nXt to add comments!

Join AccuRender nXt

Comment by Alejandro Testa on June 20, 2012 at 8:54am

Hola, con gusto  podemos ayudarte, la forma más idónea de entender como crear y manejar iluminación artifical es comenzar por aquí,  http://www.accurender.com/page/help-reference

(incorporando luces a su modelo) lee esa información, ve el video que esta en tutoriales y con esa base podemos ayudarte, lo que es impotante que sepas es que las luces interiores se manejan de una forma muy distinta que en accurender 3. Utiliza valores reales de iluminación y siempre verificar que el modelo este en las unidades adecuadas (metros o milimetros para los hispano parlantes) ya que esto afecta tanto a la definición de los materiales como para la iluminación.   Espero que esto ayude como inicio. Saludos, Alejandro 

 P. D. Cuando tengas algo armado si quieres inicia una discusión con puntos específicos.

No se si estos tutoriales también están en español

Comment by Jorge Javier Lara Domínguez on June 20, 2012 at 8:42am

Cuales son las dudas?

Comment by SNEIDER on June 20, 2012 at 8:38am

quiero manejar luces internas pero no he podido, alguien me puede ayudar

Comment by Alejandro Testa on August 29, 2011 at 4:32am
Hi Akin, around 1500 passes run overnight, and path tracer,add some glare in TV in PS
Comment by akinlolu olugboji on August 29, 2011 at 2:36am
Path Tracer am sure. How many passes?

Search

Translate

Latest Activity

Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Thank you for help on this topic! Will test 'Automesher LT' (developed by Automapki), if I run into troubles again. [Sometimes I was wondering about, if this forum is still alive... .]"
Sunday
OYEBANJI EMMANUEL replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Good day, I searched the former forum posts and found another option to solve this  problem which is another plugin to autocad-----AUTOMAPKI.  You can give it a try."
Saturday
Thorsten Hedrich posted a photo

Thallasso_Pre_Study_2_50mm

3ds +obj import works for older files-'xfrog-plants', for instance... .Comments + Critics appreciated!Hopefully accurender still survives!
Mar 4
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
Feb 21
Thorsten Hedrich posted a discussion

OBJ Plant Issue - Diffuse Maps

Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are  in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
Feb 13
Thorsten Hedrich commented on Thorsten Hedrich's photo
Thumbnail

corten_pavillon_22mm_1

"Thanks for your kind words. Yes, all plants are generated with nxt plant-editor. I have used leaves from Marc Chaumier's plant library. (Download/ Content + Entourage)"
Feb 1
OYEBANJI EMMANUEL commented on Thorsten Hedrich's photo
Thumbnail

corten_pavillon_22mm_1

"Very nice piece. Brilliant work.  Are all these plants nxt render plants ? They look very good. Ground cover is so thoughtful."
Jan 31
Thorsten Hedrich posted photos
Jan 28

© 2026   Header image courtesy Peter Milner   Powered by

Badges  |  Report an Issue  |  Terms of Service