More information now that we have colour. The capitals of your columns have to be treated better and neater as you are only thinking design and not construction. The column/arch combination on the terrace on the upper floor will give the masons problem when plastering, when you have curve and straight edges going into each other.
Renderwise, down down the colour bleed unless some wall where intentionally tinted red and other plain white. decide what you want the pedestal of you columns to be and the scale of the stone mapping is too big. All have the direction of light at right angle to the camera.
"Since there is no Ambient Occlusion Slot in 'Texture Set' Mode of the nXt-Material Editor,
I found another way around what to do with AO Maps:
Baking it into Diffuse; e.g. Multiplying AO Map over Diffuse/Albedo/Colour in…"
"The wooden texture of the TV-Console looks quite decent.
The Wallpaper on the left has an interesting structure, maybe it would look even better, if you make the texture seamless + applying a little bit of depth, e. g. with highpass - filter in PS?"
"Thank you for help on this topic!
Will test 'Automesher LT' (developed by Automapki), if I run into troubles again.
[Sometimes I was wondering about, if this forum is still alive... .]"
"Good day,
I searched the former forum posts and found another option to solve this problem which is another plugin to autocad-----AUTOMAPKI. You can give it a try."
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